Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
281 lines
8.0 KiB
C#
281 lines
8.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class SelectRandomSkinDialog : MonoBehaviour
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{
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private const int ITEM_NUM_PAR_PAGE = 21;
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private const float FLICK_MARGIN = 70f;
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[SerializeField]
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private UIGrid _itemGrid;
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[SerializeField]
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private GameObject _skinButtonItemOriginal;
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[SerializeField]
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private UIButton _btnAllOff;
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[SerializeField]
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private UILabel _labelButton;
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[SerializeField]
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private UIButton _btnPrevPage;
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[SerializeField]
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private UIButton _btnNextPage;
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[SerializeField]
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private BoxCollider _flickCollider;
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[SerializeField]
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private UIPageIndicator _indicator;
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private int _currentPageIndex;
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private int _lastPageIndex = 1;
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private bool _flickStart;
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protected List<string> _loadedResourceList = new List<string>();
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private DialogBase _dialog;
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private List<int> _usableSkinIdList;
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private List<int> _selecteSkinIdList;
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private List<SelectRandomSkinButton> _skinButtonList;
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private bool IsFirstPage => _currentPageIndex <= 1;
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private bool IsLastPage => _currentPageIndex >= _lastPageIndex;
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public static DialogBase Create(List<int> usableSkinIdList, List<int> selectedSkinIdList, Action<List<int>> onClickOk)
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{
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SelectRandomSkinDialog component = (UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/Dialog/SelectRandomSkinDialog")) as GameObject).GetComponent<SelectRandomSkinDialog>();
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component.CreateDialog(onClickOk);
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component.Initialize(usableSkinIdList, selectedSkinIdList);
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return component._dialog;
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}
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private void CreateDialog(Action<List<int>> onClickOk)
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{
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_dialog = UIManager.GetInstance().CreateDialogClose();
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_dialog.SetSize(DialogBase.Size.XL);
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_dialog.SetTitleLabel(Data.SystemText.Get("Card_0258"));
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_dialog.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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_dialog.SetButtonDelegate(delegate
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{
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_selecteSkinIdList.Sort();
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onClickOk.Call(_selecteSkinIdList);
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});
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_dialog.SetObj(base.gameObject);
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}
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private void Initialize(List<int> usableSkinIdList, List<int> selectedSkinIdList)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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StartCoroutine(LoadResources(usableSkinIdList, delegate
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{
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GenerateSkinButtons(usableSkinIdList, selectedSkinIdList);
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InitializePage(usableSkinIdList);
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ShowPage(1);
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UIManager.GetInstance().closeInSceneCenterLoading();
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}));
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}
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private IEnumerator LoadResources(List<int> usableSkinIdList, Action onFinish)
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{
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List<string> skinButtonPathList = new List<string>();
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for (int i = 0; i < usableSkinIdList.Count; i++)
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{
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string path = usableSkinIdList[i].ToString();
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaButton);
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skinButtonPathList.Add(assetTypePath);
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}
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(skinButtonPathList, null));
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_loadedResourceList.AddRange(skinButtonPathList);
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onFinish.Call();
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}
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private void OnDestroy()
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{
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if (_loadedResourceList.Count > 0)
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
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_loadedResourceList.Clear();
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}
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}
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private void GenerateSkinButtons(List<int> usableSkinIdList, List<int> selectedSkinIdList)
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{
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_usableSkinIdList = usableSkinIdList;
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_selecteSkinIdList = new List<int>(selectedSkinIdList);
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_skinButtonList = new List<SelectRandomSkinButton>();
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List<int> list = new List<int>();
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selectedSkinIdList.Sort();
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list.AddRange(selectedSkinIdList);
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List<int> list2 = usableSkinIdList.Except(selectedSkinIdList).ToList();
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list2.Sort();
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list.AddRange(list2);
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for (int i = 0; i < list.Count; i++)
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{
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SelectRandomSkinButton component = NGUITools.AddChild(_itemGrid.gameObject, _skinButtonItemOriginal.gameObject).GetComponent<SelectRandomSkinButton>();
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int skinId = list[i];
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component.Initialize(skinId, _selecteSkinIdList.Contains(skinId), delegate(int id, bool status)
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{
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if (status)
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{
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_selecteSkinIdList.Add(skinId);
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}
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else
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{
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_selecteSkinIdList.Remove(skinId);
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}
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UpdateAllButton();
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}, OnDragStart, OnDrag);
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_skinButtonList.Add(component);
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}
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}
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private void InitializePage(List<int> usableSkinList)
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{
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_lastPageIndex = (usableSkinList.Count - 1) / 21 + 1;
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_currentPageIndex = 1;
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_indicator.Init(_lastPageIndex);
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if (_lastPageIndex > 1)
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{
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_flickCollider.gameObject.SetActive(value: true);
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UIEventListener uIEventListener = UIEventListener.Get(_flickCollider.gameObject);
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uIEventListener.onDragStart = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onDragStart, new UIEventListener.VoidDelegate(OnDragStart));
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UIEventListener uIEventListener2 = UIEventListener.Get(_flickCollider.gameObject);
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uIEventListener2.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener2.onDrag, new UIEventListener.VectorDelegate(OnDrag));
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_btnPrevPage.gameObject.SetActive(value: true);
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_btnNextPage.gameObject.SetActive(value: true);
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UIEventListener uIEventListener3 = UIEventListener.Get(_btnPrevPage.gameObject);
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uIEventListener3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener3.onClick, (UIEventListener.VoidDelegate)delegate
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{
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ShowPrevPage();
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});
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UIEventListener uIEventListener4 = UIEventListener.Get(_btnNextPage.gameObject);
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uIEventListener4.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener4.onClick, (UIEventListener.VoidDelegate)delegate
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{
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ShowNextPage();
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});
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}
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_btnAllOff.onClick.Clear();
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_btnAllOff.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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OnClickAllOffButton();
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}));
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UpdateAllButton();
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}
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private void UpdateAllButton()
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{
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SystemText systemText = Data.SystemText;
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if (_selecteSkinIdList.Count > 0)
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{
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_labelButton.text = systemText.Get("Card_0259");
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UIManager.SetObjectToGrey(_dialog.button1.gameObject, b: false);
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}
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else
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{
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_labelButton.text = systemText.Get("Card_0260");
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UIManager.SetObjectToGrey(_dialog.button1.gameObject, b: true);
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}
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}
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private void OnClickAllOffButton()
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{
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if (_selecteSkinIdList.Count > 0)
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{
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_selecteSkinIdList.Clear();
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for (int i = 0; i < _skinButtonList.Count; i++)
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{
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_skinButtonList[i].SetSelectStatus(isSelect: false);
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}
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}
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else
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{
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_selecteSkinIdList.AddRange(_usableSkinIdList);
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for (int j = 0; j < _skinButtonList.Count; j++)
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{
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_skinButtonList[j].SetSelectStatus(isSelect: true);
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}
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}
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UpdateAllButton();
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}
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private void ShowPage(int pageIndex)
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{
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_currentPageIndex = pageIndex;
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for (int i = 0; i < _skinButtonList.Count; i++)
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{
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_skinButtonList[i].gameObject.SetActive(value: false);
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}
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int num = (_currentPageIndex - 1) * 21;
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int num2 = Mathf.Min(num + 21, _skinButtonList.Count);
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for (int j = num; j < num2; j++)
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{
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_skinButtonList[j].gameObject.SetActive(value: true);
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}
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_itemGrid.Reposition();
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_btnPrevPage.gameObject.SetActive(!IsFirstPage);
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_btnNextPage.gameObject.SetActive(!IsLastPage);
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_indicator.UpdateIndicator(_currentPageIndex);
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}
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private void ShowPrevPage()
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{
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if (!IsFirstPage)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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ShowPage(_currentPageIndex - 1);
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}
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}
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private void ShowNextPage()
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{
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if (!IsLastPage)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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ShowPage(_currentPageIndex + 1);
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}
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}
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private void OnDragStart(GameObject obj)
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{
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_flickStart = true;
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}
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private void OnDrag(GameObject obj, Vector2 dir)
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{
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if (_flickStart)
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{
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if (_lastPageIndex <= 1)
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{
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_flickStart = false;
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}
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else if (dir.x >= 70f)
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{
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_flickStart = false;
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ShowPrevPage();
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}
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else if (dir.x <= -70f)
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{
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_flickStart = false;
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ShowNextPage();
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}
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}
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}
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}
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