Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
35 lines
798 B
C#
35 lines
798 B
C#
namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
|
|
|
|
public class SkinBuyMultiRewardTask : BaseTask
|
|
{
|
|
public class SkinBuyMultiRewardTaskParam : BaseParam
|
|
{
|
|
public int series_id;
|
|
|
|
public int sales_type;
|
|
}
|
|
|
|
public SkinBuyMultiRewardTask()
|
|
{
|
|
base.type = ApiType.Type.SkinBuyMultiReward;
|
|
}
|
|
|
|
public void SetParameter(int series_id)
|
|
{
|
|
SkinBuyMultiRewardTaskParam skinBuyMultiRewardTaskParam = new SkinBuyMultiRewardTaskParam();
|
|
skinBuyMultiRewardTaskParam.series_id = series_id;
|
|
base.Params = skinBuyMultiRewardTaskParam;
|
|
}
|
|
|
|
protected override int Parse()
|
|
{
|
|
int num = base.Parse();
|
|
if (num != 1)
|
|
{
|
|
return num;
|
|
}
|
|
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
|
|
return num;
|
|
}
|
|
}
|