Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SelectSkinCardInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

37 lines
1018 B
C#

using System.Collections;
using System.Collections.Generic;
using LitJson;
using Wizard.Scripts.Network.Data.TaskData.Arena;
namespace Wizard;
public class SelectSkinCardInfo
{
public int CardId { get; private set; }
public CardBasePrm.ClanType Class { get; private set; }
public int SkinId { get; private set; }
public bool HasSkin { get; private set; }
public List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward> RewardList { get; private set; }
public SelectSkinCardInfo(JsonData data, CardBasePrm.ClanType classType)
{
CardId = data["card_id"].ToInt();
Class = classType;
SkinId = data["leader_skin_id"].ToInt();
HasSkin = data["has_leader_skin"].ToBoolean();
RewardList = new List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward>();
if (!data.TryGetValue("reward_list", out var value))
{
return;
}
foreach (JsonData item in (IEnumerable)value)
{
RewardList.Add(new Wizard.Scripts.Network.Data.TaskData.Arena.Reward(item));
}
}
}