Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/EmoteUI.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

55 lines
911 B
C#

using UnityEngine;
namespace Wizard;
public class EmoteUI : MonoBehaviour
{
[SerializeField]
public NguiObjs[] EmoteBtnList;
[SerializeField]
public NguiObjs EmoteTextP;
[SerializeField]
public NguiObjs EmoteTextE;
[SerializeField]
public NguiObjs ThinkTextE;
public float EmoteDelayTime;
public bool isEmoteBtnEnabled = true;
private void Update()
{
if (!isEmoteBtnEnabled)
{
emoteCheck();
}
}
private void emoteCheck()
{
bool flag = true;
if (EmoteDelayTime > 0f)
{
EmoteDelayTime -= Time.deltaTime;
flag = false;
}
if (flag)
{
onEmotes();
}
}
private void onEmotes()
{
isEmoteBtnEnabled = true;
for (int i = 0; i < EmoteBtnList.Length; i++)
{
EmoteBtnList[i].buttons[0].enabled = true;
EmoteBtnList[i].buttons[0].GetComponent<UISprite>().color = new Color(1f, 1f, 1f, 1f);
}
}
}