Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
164 lines
5.4 KiB
C#
164 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class BattlePassPurchaseDialog : MonoBehaviour
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{
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private const string PATH_DIALOG_PREFAB = "UI/layoutParts/BattlePass/DialogBattlePassPurchase";
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[SerializeField]
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private UILabel _descriptionLabel;
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[SerializeField]
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private UILabel _haveCrystalNumLabel;
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[SerializeField]
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private BattlePassPurchaseProductView _productViewOriginal;
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[SerializeField]
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private UIGrid _productViewGrid;
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[SerializeField]
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private PurchaseConfirm _prefabPurchaseConfirmDialog;
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private DialogBase _dialogBattlePassPurchase;
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private List<string> _loadedResourceList;
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private Action _battlePassViewUpdate;
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public static void Create(Action battlePassViewUpdate = null)
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{
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BattlePassPurchaseInfoTask task = new BattlePassPurchaseInfoTask();
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.XL);
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dialogBase.SetTitleLabel(Data.SystemText.Get("BattlePass_0002"));
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GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/BattlePass/DialogBattlePassPurchase")) as GameObject;
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dialogBase.SetObj(gameObject);
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gameObject.GetComponent<BattlePassPurchaseDialog>().Initialize(task.PurchaseInfo, dialogBase, battlePassViewUpdate);
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}));
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}
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public void Initialize(BattlePassPurchaseInfo battlePassPurchaseInfo, DialogBase dialog, Action battlePassViewUpdate)
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{
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_battlePassViewUpdate = battlePassViewUpdate;
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_dialogBattlePassPurchase = dialog;
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_productViewOriginal.gameObject.SetActive(value: false);
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_loadedResourceList = new List<string>();
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SetViewUI(battlePassPurchaseInfo);
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}
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private void OnDestroy()
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{
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UnloadResources();
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}
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private void SetViewUI(BattlePassPurchaseInfo battlePassPurchaseInfo)
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{
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_descriptionLabel.text = battlePassPurchaseInfo.Description;
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_haveCrystalNumLabel.text = PlayerStaticData.UserCrystalCount.ToString();
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LoadResources(battlePassPurchaseInfo, delegate
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{
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foreach (BattlePassProduct product in battlePassPurchaseInfo.ProductList)
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{
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GameObject obj = NGUITools.AddChild(_productViewGrid.gameObject, _productViewOriginal.gameObject);
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obj.GetComponent<BattlePassPurchaseProductView>().SetView(product, OnClickPoster, OnClickBuyButton);
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obj.SetActive(value: true);
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}
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_productViewGrid.Reposition();
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});
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}
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private void LoadResources(BattlePassPurchaseInfo purchaseInfo, Action onFinishLoad)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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List<string> loadPassList = new List<string>();
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foreach (BattlePassProduct product in purchaseInfo.ProductList)
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{
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loadPassList.Add(product.GetPosterTexturePath(isFetch: false));
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}
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StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadPassList, delegate
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{
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_loadedResourceList.AddRange(loadPassList);
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UIManager.GetInstance().closeInSceneCenterLoading();
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onFinishLoad.Call();
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}));
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}
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private void UnloadResources()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
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_loadedResourceList = null;
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}
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private void OnClickPoster(BattlePassProduct product)
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{
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BattlePassProductDetailDialog.Create(product);
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}
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private void OnClickBuyButton(BattlePassProduct product)
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{
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if (PlayerStaticData.UserCrystalCount < product.PriceInCrystal)
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{
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ShopCommonUtility.CreateCrystalShortagePopup();
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}
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else
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{
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CreateBuyConfirmDialog(product);
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}
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}
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private void CreateBuyConfirmDialog(BattlePassProduct product)
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{
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DialogBase dialogBase = ShopCommonUtility.CreateBasePopupPurchaseConfirm(new EventDelegate(delegate
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{
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ConnectBuyBattlePass(product);
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}));
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PurchaseConfirm purchaseConfirm = UnityEngine.Object.Instantiate(_prefabPurchaseConfirmDialog);
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dialogBase.SetObj(purchaseConfirm.gameObject);
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dialogBase.SetTitleLabel(Data.SystemText.Get("BattlePass_0004"));
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string purchaseText = Data.SystemText.Get("Shop_0101", product.Name);
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purchaseConfirm.SetClystalConfirmDialog(product.PriceInCrystal, purchaseText, PlayerStaticData.UserCrystalCount, product.ExpirtyInfo);
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_dialogBattlePassPurchase.Close();
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}
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private void ConnectBuyBattlePass(BattlePassProduct product)
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{
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BattlePassBuyTask task = new BattlePassBuyTask();
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task.SetParameter(product.SeasonId, product.Id);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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OnSuccessBuyBattlePass(product, task.RewardList);
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}));
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}
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private void OnSuccessBuyBattlePass(BattlePassProduct product, List<ReceivedReward> rewardList)
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{
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MyPageMenu.Instance.UpdateCrystalCount();
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DialogBase dialogBase = ShopCommonUtility.CreatePurchaseSuccess(product.Name);
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_battlePassViewUpdate.Call();
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if (rewardList != null && rewardList.Count > 0)
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{
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dialogBase.OnClose = delegate
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{
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OpenRewardReceiveDialog(rewardList);
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};
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}
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if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.MyPage))
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{
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MyPageMenu.Instance.HomeMenu.HideAndRepositionSubBanner("battle_pass_buy");
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}
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}
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private void OpenRewardReceiveDialog(List<ReceivedReward> rewardList)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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DialogCreator.CreateRewardReceiveDialog(rewardList).SetTitleLabel(Data.SystemText.Get("BattlePass_0005"));
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}
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}
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