Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
154 lines
4.1 KiB
C#
154 lines
4.1 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class BattleCardRealTargetInformation
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{
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public enum TargetRange
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{
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Default,
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DestroyedCardList
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}
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private class SingleSkillTargetInformation
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{
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public List<BattleCardBase> TargetList;
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public TargetRange VirtualCardSearchRange;
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private bool CheckCreateTokenIdCondition(AITokenType type)
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{
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if (type == AITokenType.Reanimate)
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{
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bool num = VirtualCardSearchRange == TargetRange.DestroyedCardList;
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if (!num)
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{
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AIConsoleUtility.LogError("SingleSkillTargetInformation.CheckCreateTokenIdCondition() error!! Reanimate target search range = " + VirtualCardSearchRange);
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}
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return num;
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}
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return true;
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}
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public List<int> CreateTokenIdList(AIVirtualCard owner, AITokenType tokenType)
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{
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if (!CheckCreateTokenIdCondition(tokenType))
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{
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return null;
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}
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List<int> list = new List<int>();
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AITokenManager tokenManager = owner.SelfField.AI.tokenManager;
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for (int i = 0; i < TargetList.Count; i++)
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{
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BattleCardBase battleCardBase = TargetList[i];
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int baseCardId = battleCardBase.BaseParameter.BaseCardId;
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bool isAlly = battleCardBase.IsPlayer == owner.IsPlayer;
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list.Add(baseCardId);
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tokenManager.AddTokenFromId(baseCardId, isAlly, tokenType == AITokenType.Choice);
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}
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return list;
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}
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}
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public BattleCardBase SkillOwner;
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private List<SingleSkillTargetInformation> _targetInformationList;
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public bool HasAnyTarget
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{
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get
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{
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if (_targetInformationList != null)
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{
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return _targetInformationList.Count > 0;
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}
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return false;
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}
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}
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public BattleCardRealTargetInformation(BattleCardBase owner)
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{
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SkillOwner = owner;
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_targetInformationList = null;
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}
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public void AddTargetList(List<BattleCardBase> newAddedList, ISkillTargetFilter targetFilter)
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{
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SingleSkillTargetInformation element = new SingleSkillTargetInformation
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{
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TargetList = newAddedList,
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VirtualCardSearchRange = GetTargetRange(targetFilter)
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};
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_targetInformationList = AIParamQuery.AddElementToList(element, _targetInformationList);
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}
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private TargetRange GetTargetRange(ISkillTargetFilter targetFilter)
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{
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if (targetFilter is SkillTargetDestroyedCardListFilter)
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{
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return TargetRange.DestroyedCardList;
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}
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return TargetRange.Default;
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}
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public List<int> DequeueFirstTargetInfoAndCreateTokenIdList(AIVirtualCard owner, AITokenType tokenType)
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{
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if (!HasAnyTarget)
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{
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return null;
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}
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SingleSkillTargetInformation singleSkillTargetInformation = _targetInformationList[0];
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_targetInformationList.RemoveAt(0);
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return singleSkillTargetInformation.CreateTokenIdList(owner, tokenType);
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}
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public bool IsTarget(AIVirtualCard virtualTarget)
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{
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if (!HasAnyTarget)
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{
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return false;
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}
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for (int i = 0; i < _targetInformationList.Count; i++)
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{
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SingleSkillTargetInformation singleSkillTargetInformation = _targetInformationList[i];
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int num = 0;
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while (num < singleSkillTargetInformation.TargetList.Count)
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{
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if (virtualTarget.IsEqual(singleSkillTargetInformation.TargetList[i]))
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{
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return true;
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}
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i++;
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}
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}
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return false;
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}
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public AIVirtualCardRealTargetInformation CreateAIVirtualTargetInformation(AIVirtualField field, AIVirtualCard owner, AIVirtualField.AIVirtualFieldSearchCardOption searchOption)
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{
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if (!HasAnyTarget)
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{
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return null;
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}
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List<AIVirtualCard> list = null;
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for (int i = 0; i < _targetInformationList.Count; i++)
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{
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SingleSkillTargetInformation singleSkillTargetInformation = _targetInformationList[i];
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searchOption.OptionalSearchRange = singleSkillTargetInformation.VirtualCardSearchRange;
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for (int j = 0; j < singleSkillTargetInformation.TargetList.Count; j++)
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{
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AIVirtualCard aIVirtualCard = field.SearchVirtualCard(singleSkillTargetInformation.TargetList[j], searchOption);
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if (aIVirtualCard != null)
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{
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list = AIParamQuery.AddElementToList(aIVirtualCard, list);
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}
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}
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}
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if (list != null && list.Count > 0)
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{
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return new AIVirtualCardRealTargetInformation(owner, list);
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}
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return null;
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}
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}
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