Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
142 lines
5.4 KiB
C#
142 lines
5.4 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlaySpellboost : AIWhenPlayTagArgument
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{
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private AIPolishConvertedExpression _boostCount;
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private readonly int BOOST_COUNT_ARG_OFFSET = 1;
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protected override int SELECT_TYPE_OFFSET => 2;
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public AIWhenPlaySpellboost(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_boostCount = _exprList[_exprList.Count - BOOST_COUNT_ARG_OFFSET];
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[3]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.TARGET_SELECT,
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AIScriptTokenArgType.SECOND_TARGET_SELECT
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};
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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ExecuteSpellboost(tagOwner, field, targetsFromField, playPtn, situation);
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}
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}
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private void ExecuteSpellboost(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> targets, List<int> playPtn, AISituationInfo situation)
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{
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if (targets != null && targets.Count > 0)
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{
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int boostCount = GetBoostCount(tagOwner, playPtn, field, situation);
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switch (base.SelectType)
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{
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case AIScriptTokenArgType.ALL_SELECT:
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AISpellboostSimulationUtility.SpellboostAll(targets, boostCount);
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break;
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case AIScriptTokenArgType.TARGET_SELECT:
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case AIScriptTokenArgType.SECOND_TARGET_SELECT:
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ExecuteTargetSelectSpellboost(tagOwner, boostCount, targets, situation, field, playPtn);
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break;
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case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
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break;
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}
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}
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}
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private void ExecuteTargetSelectSpellboost(AIVirtualCard owner, int boostCount, List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn)
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{
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if (situation != null)
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{
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if (situation.IsTargetExists(base.SelectType))
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{
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AISpellboostSimulationUtility.SpellboostTarget(situation, boostCount, targets, base.SelectType);
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}
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else
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{
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SpellboostTargetPrediction(owner, boostCount, targets, situation, field, playPtn);
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}
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}
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}
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private void SpellboostTargetPrediction(AIVirtualCard owner, int boostCount, List<AIVirtualCard> targets, AISituationInfo situation, AIVirtualField field, List<int> playPtn)
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{
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List<AIVirtualCard> candidates = AITargetSelectFilteringUtility.SelectCandidatesWithForceTargeting(targets, owner, playPtn);
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SelectBestTargetToSpellboost(candidates, field, situation, boostCount, base.SelectType);
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}
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private void SelectBestTargetToSpellboost(List<AIVirtualCard> candidates, AIVirtualField field, AISituationInfo situation, int boostCount, AIScriptTokenArgType whichTarget)
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{
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AIVirtualCard target = AISpellboostSimulationUtility.SelectBestTargetForSpellboost(field, boostCount, candidates);
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situation.SetSingleTargetInInfo(target, TargetSelectType.Default, whichTarget);
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AISpellboostSimulationUtility.SpellboostTarget(situation, boostCount, candidates, whichTarget);
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}
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public override void ExecuteForPlayPtnEvaluation(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(owner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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ExecuteSpellboost(owner, field, targetsFromField, playPtn, situation);
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}
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}
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public override void PseudoExecute(AIVirtualField field, AISinglePlayptnRecord record, PlayedCardInfo playInfo, AIVirtualTargetSelectAction situation)
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{
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AIVirtualCard card = playInfo.Card;
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List<int> playPtn = record.PlayPtn;
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(card, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0)
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{
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ExecuteSpellboost(card, field, targetsFromField, playPtn, situation);
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}
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.GetSimulationHandCards();
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return AIFilteringUtility.FilteringForSpellboost(candidates, tagOwner, base.Filters, playPtn, situation);
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}
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public override TargetSelectType GetTargetSelectType()
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{
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return TargetSelectType.NormalRuleBase;
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}
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public override void RegisterRuleBaseTargets(List<AIVirtualCard> candidates, AIVirtualCard actor, AIVirtualField field, AIVirtualTargetSelectAction situation, ref List<AIVirtualCard> targetList)
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{
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base.RegisterRuleBaseTargets(candidates, actor, field, situation, ref targetList);
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int boostCount = GetBoostCount(actor, null, field, situation);
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AIVirtualCard aIVirtualCard = AISpellboostSimulationUtility.SelectBestTargetForSpellboost(field, boostCount, candidates);
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if (aIVirtualCard != null)
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{
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targetList = AIParamQuery.AddElementToList(aIVirtualCard, targetList);
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}
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}
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public int GetBoostCount(AIVirtualCard tagOwner, List<int> playPtn, AIVirtualField field, AISituationInfo situation)
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{
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return (int)_boostCount.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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