Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
50 lines
878 B
C#
50 lines
878 B
C#
namespace Wizard;
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public class AISituationTriggerInformation
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{
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public enum TriggerType
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{
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Evolver,
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Damage,
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Banish,
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Bounce,
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Leave,
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Summon,
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WhenPlay,
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Undefined
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}
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public AIVirtualCard TriggerCard { get; private set; }
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public TriggerType Type { get; private set; }
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public AISituationTriggerInformation()
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{
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Type = TriggerType.Undefined;
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}
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public AISituationTriggerInformation(AIVirtualCard trigger, TriggerType type)
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{
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Type = type;
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TriggerCard = trigger;
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}
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public bool IsTriggerCard(AIVirtualCard card)
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{
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if (TriggerCard == null)
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{
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return false;
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}
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return TriggerCard.IsSameCard(card);
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}
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public bool IsTriggerCardAndTriggerType(AIVirtualCard card, TriggerType type)
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{
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if (type != Type || TriggerCard == null)
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{
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return false;
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}
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return TriggerCard.IsSameCard(card);
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}
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}
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