Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestAllConfirmDialog.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

74 lines
2.3 KiB
C#

using Cute;
using UnityEngine;
namespace Wizard;
public class QuestAllConfirmDialog : MonoBehaviour
{
[SerializeField]
private QuestItemTitle _questItemTitleOriginal;
[SerializeField]
private QuestItem _questItemOriginal;
[SerializeField]
private QuestGaugeItem _questGaugeItemOriginal;
[SerializeField]
private FlexibleGrid _grid;
[SerializeField]
private UIScrollView _scrollView;
public void CreateQuestAllConfirmDialog()
{
RequestQuestInfoTask();
}
private void RequestQuestInfoTask()
{
QuestMissionInfoTask task = new QuestMissionInfoTask();
StartCoroutine(Toolbox.NetworkManager.Connect(task, OnRequestQuestInfoTaskFinish, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
}
private void OnRequestQuestInfoTaskFinish(NetworkTask.ResultCode error)
{
CreateQuestList();
}
private void CreateQuestList()
{
for (int i = 0; i < Data.QuestMissionInfo.MissionDataList.Count; i++)
{
AddQuest(Data.QuestMissionInfo.MissionDataList[i]);
}
_grid.Reposition();
_scrollView.ResetPosition();
}
private void AddQuest(QuestMissionData missionData)
{
QuestItemTitle component = NGUITools.AddChild(_grid.gameObject, _questItemTitleOriginal.gameObject).GetComponent<QuestItemTitle>();
component.name = "QuestItemTitle_" + missionData.MissionTitle;
component.gameObject.SetActive(value: true);
component.Initialize(missionData.MissionTitle, (CardBasePrm.ClanType)missionData.MissionClassId, missionData.GetTotalPoint(), missionData.GetMaxPoint());
for (int i = 0; i < missionData.MissionDetailList.Count; i++)
{
QuestMissionDetail questMissionDetail = missionData.MissionDetailList[i];
QuestItemBase component2;
if (questMissionDetail.ShowGauge)
{
component2 = Object.Instantiate(_questGaugeItemOriginal.gameObject).GetComponent<QuestGaugeItem>();
component2.Initialize(questMissionDetail.Text, questMissionDetail.Point, questMissionDetail.IsClear, questMissionDetail.CurrentGaugeValue, questMissionDetail.MaxGaugeValue);
}
else
{
component2 = Object.Instantiate(_questItemOriginal.gameObject).GetComponent<QuestItem>();
component2.Initialize(questMissionDetail.Text, questMissionDetail.Point, questMissionDetail.IsClear);
}
component2.gameObject.SetActive(value: true);
component.AddChild(component2.gameObject);
}
}
}