Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIPolicyDataAsset.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
687 B
C#

namespace Wizard;
public class AIPolicyDataAsset
{
public int ID { get; set; }
public string Category { get; set; }
public int Priority { get; set; }
public string Type { get; set; }
public string Arg { get; set; }
public string Cond { get; set; }
public AIPolicyDataAsset()
{
ID = -1;
Category = "";
Priority = 0;
Type = "";
Arg = "";
Cond = "";
}
public AIPolicyDataAsset(string[] columns)
{
int num = 0;
ID = AIScriptParser.ParseInt(columns[num++]);
Category = columns[num++];
Priority = AIScriptParser.ParseInt(columns[num++]);
Type = columns[num++];
Arg = columns[num++];
Cond = columns[num++];
}
}