Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBuffSimulationUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

111 lines
3.9 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIBuffSimulationUtility
{
public static void BuffAll_old(List<AIVirtualCard> targets, AIVirtualField field, AIBuffExecutingInfo_old buffInfo, bool isTemp, List<int> playPtn, AISituationInfo situation)
{
if (buffInfo.IsEmpty())
{
return;
}
for (int i = 0; i < targets.Count; i++)
{
AIVirtualCard aIVirtualCard = targets[i];
if (aIVirtualCard.IsUnit)
{
aIVirtualCard.GiveBuff(situation, buffInfo, isTemp);
}
}
if (buffInfo.IsBuff())
{
BuffActivation(targets, field, playPtn, situation);
}
}
public static void BuffRandom_old(List<AIVirtualCard> candidates, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AIBuffExecutingInfo_old buffInfo, bool isTemp)
{
AIVirtualCard aIVirtualCard = AISimulationRemovalUtility.SelectWorstTargetForBuff(candidates, buffInfo);
if (aIVirtualCard != null)
{
BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
}
}
public static void BuffTarget_old(AISituationInfo situation, List<AIVirtualCard> candidates, AIVirtualField field, List<int> playPtn, AIScriptTokenArgType whichTarget, AIBuffExecutingInfo_old buffInfo, bool isTemp)
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
if (situationTarget == null || !situationTarget.HasTarget)
{
return;
}
List<AIVirtualCard> targets = situationTarget.Targets;
for (int i = 0; i < targets.Count; i++)
{
AIVirtualCard aIVirtualCard = targets[i];
if (candidates.Contains(aIVirtualCard))
{
BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
}
}
}
public static void BuffSingle_old(AIVirtualCard target, AIVirtualField field, AIBuffExecutingInfo_old buffInfo, bool isTemp, List<int> playPtn, AISituationInfo situation)
{
if (!buffInfo.IsEmpty() && target.IsUnit)
{
target.GiveBuff(situation, buffInfo, isTemp);
if (buffInfo.IsBuff())
{
BuffActivation(new List<AIVirtualCard> { target }, field, playPtn, situation);
}
}
}
public static void BuffFirst_old(List<AIVirtualCard> targets, AIVirtualField field, AIBuffExecutingInfo_old buffInfo, bool isTemp, List<int> playPtn, AISituationInfo situation)
{
if (targets != null && targets.Count > 0)
{
BuffSingle_old(targets[0], field, buffInfo, isTemp, playPtn, situation);
}
}
private static void BuffActivation(List<AIVirtualCard> buffTargets, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (buffTargets == null || buffTargets.Count <= 0)
{
return;
}
for (int i = 0; i < buffTargets.Count; i++)
{
AIVirtualCard aIVirtualCard = buffTargets[i];
if (!aIVirtualCard.IsDead)
{
if (aIVirtualCard.TagCollectionContainer.HasTag(AIPlayTagType.BuffBonus))
{
field.ApplyBuffBonus(aIVirtualCard, playPtn, situation);
}
if (aIVirtualCard.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenBuff))
{
aIVirtualCard.TagCollectionContainer.BuffTriggerTags.Execute(aIVirtualCard, aIVirtualCard, playPtn, situation);
}
}
}
field.AllActivateCountHolderIncrement(situation, AIPlayTagType.BuffActivateCounnt, buffTargets);
}
public static AIBuffExecutingInfo_old GetBuffExecutingInfo_old(AIVirtualCard tagOwner, AIVirtualField field, AISituationInfo situation, List<int> playPtn, AIPolishConvertedExpression attackExpression, AIPolishConvertedExpression lifeExpression)
{
int attackValue = (int)attackExpression.EvalArg(tagOwner, playPtn, field, situation);
int lifeValue = (int)lifeExpression.EvalArg(tagOwner, playPtn, field, situation);
return new AIBuffExecutingInfo_old
{
AttackValue = attackValue,
LifeValue = lifeValue,
IsMultiplyAttack = attackExpression.IsMultiplyMarked,
IsMultiplyLife = lifeExpression.IsMultiplyMarked
};
}
}