Move the "all-time" constant out of GameCalendarService (concrete) into a new static class GameCalendarPeriods. Consumers using IGameCalendarService no longer have to reach through the concrete class to name the lifetime bucket. Migrates 5 callsites (mission progress/assembler, admin, item purchase, tests). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
66 lines
2.4 KiB
C#
66 lines
2.4 KiB
C#
using SVSim.Database;
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using SVSim.Database.Repositories.Mission;
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namespace SVSim.EmulatedEntrypoint.Services;
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public sealed class MissionProgressService : IMissionProgressService
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{
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private readonly SVSimDbContext _db;
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private readonly IMissionCatalogRepository _catalog;
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private readonly IViewerMissionRepository _viewerRepo;
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private readonly TimeProvider _time;
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private readonly IGameCalendarService _calendar;
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public MissionProgressService(
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SVSimDbContext db,
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IMissionCatalogRepository catalog,
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IViewerMissionRepository viewerRepo,
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TimeProvider time,
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IGameCalendarService calendar)
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{
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_db = db;
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_catalog = catalog;
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_viewerRepo = viewerRepo;
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_time = time;
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_calendar = calendar;
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}
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public async Task RecordEventAsync(long viewerId, IReadOnlyList<string> eventKeys, int delta = 1, CancellationToken ct = default)
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{
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if (eventKeys.Count == 0) return;
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var now = _time.GetUtcNow();
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var periods = _calendar.AllPeriods(now);
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// 1. Increment counters for every (key, period).
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foreach (var key in eventKeys)
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{
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foreach (var period in periods)
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{
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await _viewerRepo.UpsertCounterAsync(viewerId, key, period, delta, ct);
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}
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}
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await _db.SaveChangesAsync(ct);
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// 2. Find catalog rows referencing any of these event keys; mark claimable on threshold.
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var achievements = await _catalog.GetAchievementsByEventTypesAsync(eventKeys, ct);
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if (achievements.Count > 0)
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{
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var byType = achievements.GroupBy(a => a.AchievementType).ToDictionary(g => g.Key, g => g.ToList());
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foreach (var (achType, catalogRows) in byType)
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{
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var viewerRow = await _viewerRepo.GetAchievementAsync(viewerId, achType, ct);
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if (viewerRow is null) continue;
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var atLevel = catalogRows.FirstOrDefault(r => r.Level == viewerRow.Level);
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if (atLevel is null || atLevel.EventType is null) continue;
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var count = await _viewerRepo.GetCounterAsync(viewerId, atLevel.EventType, GameCalendarPeriods.AllTime, ct);
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if (count >= atLevel.RequireNumber && viewerRow.AchievementStatus == 0)
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{
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viewerRow.AchievementStatus = 1;
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}
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}
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await _db.SaveChangesAsync(ct);
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}
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}
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}
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