Files
SVSimServer/SVSim.BattleEngine/Shim/External/LooseEnds.cs
gamer147 9376b35db2 port(m1): wave 6c — Unity + Steam/FB/Adjust static-class shims (696->572)
Off-battle-path static surfaces (CS0103 cluster):
- UnityStatics: Gizmos, Physics2D, Caching, GUIUtility, Cursor, ColorUtility,
  ScreenCapture, RenderSettings, JsonUtility, Social + CursorLockMode enum.
- RaycastHit2D implicit-bool operator; ILocalUser in SocialPlatforms.
- Steamworks: Callback<T>.Create, AppId_t/CSteamID/HAuthTicket/SteamNetworkingIdentity,
  MicroTxn/GetAuthSessionTicket response structs, SteamAPI/User/Utils/Client statics.
  Removed empty dup GetAuthSessionTicketResponse_t from ThirdParty.cs.
- Facebook.Unity: FB + ILoginResult + FacebookDelegate<T>; com.adjust.sdk.Adjust;
  global TimeNativePlugin/Packsize native-plugin stubs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:56:52 -04:00

127 lines
5.1 KiB
C#

// AUTHORED SHIM (not copied). Final loose ends for the M1 compile: (1) namespace
// "anchors" -- empty `using` targets in tangentially-copied files reference these
// namespaces, which must merely exist; a single internal anchor type declares them.
// (2) a few concrete tangential types referenced directly. (3) minimal third-party
// serialization/SDK surface. None is on the battle-resolution path.
namespace Wizard.AutoTest { internal class _ShimAnchor { } }
namespace Wizard.Title { internal class _ShimAnchor { } }
namespace Wizard.ErrorDialog { internal class _ShimAnchor { } }
namespace Wizard.Bingo { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.ItemPurchase { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TaskData.SpotCardExchange { internal class _ShimAnchor { } }
// These are NAMESPACES (used as `using` targets in copied files), not types.
namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter { internal class _ShimAnchor { } }
namespace Wizary.StorySelectionWorld { internal class _ShimAnchor { } }
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick { internal class _ShimAnchor { } }
// IManager: a Cute manager interface implemented by NetworkManager/ResourcesManager.
namespace Cute { public interface IManager { } }
// ---- third-party serialization / SDK (minimal surface) ----
namespace MessagePack
{
public static class MessagePackSerializer
{
public static byte[] Serialize<T>(T obj) => new byte[0];
public static T Deserialize<T>(byte[] bytes) => default;
public static string ToJson(byte[] bytes) => "";
public static byte[] FromJson(string json) => new byte[0];
}
}
namespace MiniJSON
{
public static class Json
{
public static object Deserialize(string json) => null;
public static string Serialize(object obj) => "";
}
}
namespace Steamworks
{
// Steam callback wrapper. Engine constructs via Callback<T>.Create(handler).
public sealed class Callback<T>
{
public delegate void DispatchDelegate(T param);
public static Callback<T> Create(DispatchDelegate func) => new Callback<T>();
}
public enum EResult { k_EResultOK = 1 }
public struct AppId_t
{
public uint m_AppId;
public AppId_t(uint v) { m_AppId = v; }
public static explicit operator AppId_t(uint v) => new AppId_t(v);
public override string ToString() => m_AppId.ToString();
}
public struct CSteamID { public ulong m_SteamID; }
public struct HAuthTicket { }
public struct SteamNetworkingIdentity { }
// Microtransaction auth response struct (callback payload).
public struct MicroTxnAuthorizationResponse_t
{
public AppId_t m_unAppID;
public ulong m_ulOrderID;
public byte m_bAuthorized;
}
public struct GetAuthSessionTicketResponse_t
{
public HAuthTicket m_hAuthTicket;
public EResult m_eResult;
}
// Steam warning-message hook delegate.
public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText);
public static class SteamAPI
{
public static bool Init() => false;
public static bool RestartAppIfNecessary(AppId_t appId) => false;
public static void RunCallbacks() { }
public static void Shutdown() { }
}
public static class SteamUser
{
public static HAuthTicket GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket, ref SteamNetworkingIdentity identity) { pcbTicket = 0; return default; }
public static CSteamID GetSteamID() => default;
}
public static class SteamUtils { public static AppId_t GetAppID() => default; }
public static class SteamClient { public static void SetWarningMessageHook(SteamAPIWarningMessageHook_t hook) { } }
}
// AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor.
namespace AOT
{
public sealed class MonoPInvokeCallbackAttribute : System.Attribute
{
public MonoPInvokeCallbackAttribute(System.Type type) { }
}
}
namespace SFB { internal class _ShimAnchor { } }
// ---- third-party SDK namespace anchors (referenced via `using`) ----
namespace Facebook { internal class _ShimAnchor { } }
namespace Facebook.Unity
{
public interface ILoginResult
{
string Error { get; }
bool Cancelled { get; }
string RawResult { get; }
}
public delegate void FacebookDelegate<T>(T result);
public static class FB
{
public static bool IsLoggedIn => false;
public static void LogInWithReadPermissions(System.Collections.Generic.List<string> permissions, FacebookDelegate<ILoginResult> callback) { }
public static void LogOut() { }
}
}
namespace RedShellSDK { internal class _ShimAnchor { } }
namespace ZXing { internal class _ShimAnchor { } }
namespace ZXing.QrCode { internal class _ShimAnchor { } }
namespace ZXing.QrCode.Internal { internal class _ShimAnchor { } }