Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/TreasureBoxCpResultInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

41 lines
914 B
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class TreasureBoxCpResultInfo
{
public int BeforeGrade { get; private set; }
public int AfterGrade { get; private set; }
public List<ReceivedReward> RewardDataList { get; private set; }
public void Parse(JsonData data)
{
BeforeGrade = data["before_grade"].ToInt();
AfterGrade = data["after_grade"].ToInt();
JsonData jsonData = data["upgrade_treasure_box_reward_list"];
RewardDataList = new List<ReceivedReward>();
for (int i = 0; i < jsonData.Count; i++)
{
ReceivedReward item = ReceivedReward.CreateFromPackInfoResult(jsonData[i]);
RewardDataList.Add(item);
}
}
public bool IsBoxOpened()
{
if (RewardDataList != null)
{
return RewardDataList.Count > 0;
}
return false;
}
public bool IsPlayGradeUpAnimation()
{
return AfterGrade > BeforeGrade;
}
}