Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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namespace Wizard;
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public class ClassSkinDetailWindow : MonoBehaviour
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{
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[SerializeField]
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private SkinProductDetail _skinProductDetail;
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[SerializeField]
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private UILabel _labelSingleProductName;
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[SerializeField]
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private UILabel _labelMultiProductName;
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[SerializeField]
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private UISprite _spriteClassColorIcon;
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[SerializeField]
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private UILabel _labelCV;
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[SerializeField]
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private UIButton _buttonVoice;
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public void SetMultiData(SkinSeriesPurchaseInfo seriesInfo)
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{
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_skinProductDetail.SetMultiProductDetail(seriesInfo);
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_labelSingleProductName.gameObject.SetActive(value: false);
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_labelMultiProductName.gameObject.SetActive(value: true);
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_labelCV.gameObject.SetActive(value: false);
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_labelMultiProductName.text = seriesInfo.saleInfo.name;
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}
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public void SetSingleData(SkinProductInfo productInfo, List<string> loadedVoiceList)
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{
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_skinProductDetail.SetSingleProductDetail(productInfo, productInfo.description);
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_labelSingleProductName.gameObject.SetActive(value: true);
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_labelMultiProductName.gameObject.SetActive(value: false);
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_labelCV.gameObject.SetActive(value: true);
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ClassCharacterMasterData charaPrmBySkinId = GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId(productInfo.leader_skin_id);
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_labelSingleProductName.text = productInfo.saleInfo.name;
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ClassCharaPrm.SetClassLabelSetting(_labelSingleProductName, charaPrmBySkinId.ClassColorId);
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_spriteClassColorIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmBySkinId.clan);
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_labelCV.text = productInfo.cv_name;
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_buttonVoice.onClick.Clear();
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_buttonVoice.onClick.Add(new EventDelegate(delegate
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{
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if (Data.Master._emotionDic.ContainsKey(productInfo.leader_skin_id.ToString()))
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{
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GameMgr.GetIns().GetSoundMgr().PlayVoice(ClassCharaPrm.EmotionType.LEADER_SELECT, productInfo.leader_skin_id, loadedVoiceList);
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}
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}));
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}
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}
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