Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISetUpData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
841 B
C#

using System.Collections.Generic;
namespace Wizard;
public class AISetUpData
{
public int classID;
public AI_LOGIC_LV logicLv;
public string deckName;
public string styleName;
public string emoteName;
public bool doesUseEmote;
public bool useInnerEmote;
public int enemyAiID;
public List<int> specialAbilityList;
public AISetUpData(int _classID, AI_LOGIC_LV _logicLv, string _deckName, string _styleName, string _emoteName, bool _doesUseEmote, bool _useInnerEmote, int _enemyAiID, List<int> _specialAbilityList = null)
{
classID = _classID;
logicLv = _logicLv;
deckName = _deckName;
styleName = _styleName;
emoteName = _emoteName;
doesUseEmote = _doesUseEmote;
useInnerEmote = _useInnerEmote;
enemyAiID = _enemyAiID;
specialAbilityList = _specialAbilityList;
}
}