Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIOtherSummonKeywordSkill.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

137 lines
4.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIOtherSummonKeywordSkill : AITriggerAndTargetFiltersTagBase
{
private AIScriptTokenArgType _stopTiming;
private AIScriptTokenArgType _skillType;
public AIScriptTokenArgType SelectType { get; protected set; }
protected virtual int StopTimingOffset => 1;
private int DEFAULT_SELECT_TYPE_OFFSET => 2;
protected virtual int SELECT_TYPE_OFFSET { get; set; }
protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
public AIOtherSummonKeywordSkill(string text, AIScriptTokenArgType skill)
: base(text)
{
_skillType = skill;
}
protected override void InitExpressions(string text)
{
InitExprList(text);
_stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - StopTimingOffset]);
int num = 0;
if (!IsImplementedStopTiming(_stopTiming))
{
num = 1;
_stopTiming = AIScriptTokenArgType.NONE;
}
SELECT_TYPE_OFFSET = DEFAULT_SELECT_TYPE_OFFSET - num;
SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes);
if (!IsImplementedSelecvtType(SelectType))
{
SelectType = AIScriptTokenArgType.ALL_SELECT;
}
InitializeFilters();
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
protected override void RunTagMethod(List<AIVirtualCard> targets, AIVirtualField field, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation)
{
base.RunTagMethod(targets, field, tagOwner, playPtn, situation);
if (targets != null && targets.Count > 0)
{
switch (SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AISkillSimulationUtility.GiveSkillToAll(targets, field, _skillType);
break;
}
SetSkillStopPreprocess(targets, field);
}
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
}
private bool IsImplementedSelecvtType(AIScriptTokenArgType type)
{
return type == AIScriptTokenArgType.ALL_SELECT;
}
private bool IsImplementedStopTiming(AIScriptTokenArgType timing)
{
if (timing != AIScriptTokenArgType.WHEN_LEAVE)
{
return timing == AIScriptTokenArgType.NONE;
}
return true;
}
protected override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
if (AISkillSimulationUtility.IsFollowerOnlySkillType(_skillType))
{
return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead);
}
return base.GetFilteredTargets(candidates, tagOwner, playPtn, situation, isBlockDead);
}
public float GetQuickBonus(AIVirtualCard playCard, AIVirtualField field, List<int> playPtn, AIVirtualCard tagOwner, AISituationInfo situation)
{
if (_skillType != AIScriptTokenArgType.QUICK)
{
return 0f;
}
if (!CheckTriggerLegal(playCard, tagOwner, playPtn, situation))
{
return 0f;
}
if (AIFilteringUtility.CheckMatchTargetFiltering(playCard, field.AllyHandCards, base.TargetFilters, playPtn, tagOwner, situation))
{
return AIInstantAttackUtility.EvalInstantAttack(playCard.Attack, playCard.Life, playCard.MaxAttackableCount, playPtn, playCard, situation);
}
return 0f;
}
protected void SetSkillStopPreprocess(List<AIVirtualCard> targets, AIVirtualField field)
{
if (targets != null && targets.Count > 0 && _stopTiming == AIScriptTokenArgType.WHEN_LEAVE)
{
WhenLeaveStop(targets, field);
}
}
private void WhenLeaveStop(List<AIVirtualCard> targets, AIVirtualField field)
{
if (_skillType != AIScriptTokenArgType.UNTOUCHABLE)
{
return;
}
foreach (AIVirtualCard target in targets)
{
WhenLeaveStopUntouchable(target, field);
}
}
private void WhenLeaveStopUntouchable(AIVirtualCard card, AIVirtualField field)
{
AIUntouchableStopPreprocessOption option = new AIUntouchableStopPreprocessOption(card);
field.TagPreprocessContainer.AppendLeaveStopInfo(option, card);
}
}