Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIClashDestroy : AIWhenAttackOrWhenFightTagArgument
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{
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public override bool IsActivateWhenEvalInstantAttack => true;
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protected override int SELECT_TYPE_OFFSET => 0;
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public AIClashDestroy(string text)
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: base(text)
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{
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}
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protected override void InitSelectType()
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{
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base.SelectType = AIScriptTokenArgType.ALL_SELECT;
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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base.Execute(tagOwner, field, playPtn, situation);
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField == null || targetsFromField.Count <= 0)
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{
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return;
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}
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for (int i = 0; i < targetsFromField.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targetsFromField[i];
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if (!aIVirtualCard.IsIndependent && !aIVirtualCard.IsDead)
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{
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aIVirtualCard.RemoveCard(situation, AIRemovalType.Destroy, isFromSkill: true);
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}
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}
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
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{
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if (target.IsIndependent || target.IsIndestructible)
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{
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return false;
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}
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return GetTargetsFromField(tagOwner, field, playPtn, situation)?.Contains(target) ?? false;
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}
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}
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