Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public static class AIBerserkUtility
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{
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public static bool IsToBeBerserk(AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isAlly)
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{
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int num = 0;
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if (isAlly && playPtn != null)
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{
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for (int i = 0; i < playPtn.Count; i++)
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{
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int index = playPtn[i];
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BattleCardBase baseCard = field.AllyHandCards[index].BaseCard;
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num += AIPlayOnSkillUtility.GetLifePenaltyOnPlay(baseCard, field.AI);
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}
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}
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if (SkillConditionHalfLife.IsHalfLife((isAlly ? field.AllyClass : field.EnemyClass).Life - num) || IsForceBerserk(field, playPtn, situation, isAlly))
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{
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return true;
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}
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return false;
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}
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public static bool IsForceBerserk(AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isAlly)
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{
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List<AIVirtualCard> forceBerserkTagHolders = field.CardListSet.ForceBerserkTagHolders;
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if (forceBerserkTagHolders == null || forceBerserkTagHolders.Count <= 0)
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{
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return false;
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}
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for (int i = 0; i < forceBerserkTagHolders.Count; i++)
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{
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AIVirtualCard aIVirtualCard = forceBerserkTagHolders[i];
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if (aIVirtualCard.IsAlly == isAlly && aIVirtualCard.TagCollectionContainer.ForceBerserkTags.IsForceBerserk(aIVirtualCard, playPtn, situation))
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{
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return true;
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}
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}
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return false;
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}
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}
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