Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Bingo/BingoDrawTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

118 lines
3.8 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard.Bingo;
public class BingoDrawTask : BaseTask
{
public class BingoDrawTaskParam : BaseParam
{
public int draw_count;
}
public class BingoDrawTaskData
{
public bool IsSheetCompleted { get; private set; }
public bool IsSwitchNextSheet { get; private set; }
public List<int> HitSquareIdList { get; private set; }
public List<ReceivedReward> TreasureBoxReawrdList { get; private set; }
public List<ReceivedReward> LineRewardData { get; private set; }
public List<List<int>> CompletedLineConditionList { get; private set; }
public bool IsBingoLoginBonus { get; private set; }
public bool IsDisplayTweetDialog { get; private set; }
public BingoDrawTaskData(bool isSheetCompleted, bool isSwitchNextSheet, List<int> hitSquareIdList, List<ReceivedReward> treasureBoxReawrdList, List<ReceivedReward> lineRewardData, List<List<int>> completedLineConditionList, bool isBingoLoginBonus, bool isDisplayTweetDialog)
{
IsSheetCompleted = isSheetCompleted;
IsSwitchNextSheet = isSwitchNextSheet;
HitSquareIdList = hitSquareIdList;
TreasureBoxReawrdList = treasureBoxReawrdList;
LineRewardData = lineRewardData;
CompletedLineConditionList = completedLineConditionList;
IsBingoLoginBonus = isBingoLoginBonus;
IsDisplayTweetDialog = isDisplayTweetDialog;
}
}
public BingoDrawTaskData Result { get; private set; }
private static List<int> CompletedLine(JsonData squareJsonData)
{
List<int> list = new List<int>();
for (int i = 0; i < squareJsonData.Count; i++)
{
list.Add(squareJsonData[i].ToInt());
}
return list;
}
public BingoDrawTask()
{
base.type = ApiType.Type.BingoDraw;
}
public void SetParameter(int buyNum, int viewerId)
{
BingoDrawTaskParam bingoDrawTaskParam = new BingoDrawTaskParam();
bingoDrawTaskParam.viewer_id = viewerId.ToString();
bingoDrawTaskParam.draw_count = buyNum;
base.Params = bingoDrawTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData response = base.ResponseData["data"];
Result = ParseBingoDrawResult(response);
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
public static BingoDrawTaskData ParseBingoDrawResult(JsonData response, bool isBingoLoginBonus = false)
{
bool isSheetCompleted = response["is_sheet_completed"].ToInt() == 1;
bool isSwitchNextSheet = response["is_switch_next_sheet"].ToInt() == 1;
JsonData jsonData = response["hit_square_id_list"];
List<int> list = new List<int>();
for (int i = 0; i < jsonData.Count; i++)
{
int item = jsonData[i].ToInt();
list.Add(item);
}
JsonData jsonData2 = response["treasure_box_reward_list"];
List<ReceivedReward> list2 = new List<ReceivedReward>();
for (int j = 1; j < jsonData2.Count; j++)
{
ReceivedReward item2 = ReceivedReward.CreateFromBingoTreasureBoxReward(jsonData2[j]);
list2.Add(item2);
}
JsonData jsonData3 = response["line_reward_list"];
List<ReceivedReward> list3 = new List<ReceivedReward>();
for (int k = 1; k < jsonData3.Count; k++)
{
ReceivedReward item3 = ReceivedReward.CreateFromBingoLineReward(jsonData3[k]);
list3.Add(item3);
}
JsonData jsonData4 = response["completed_line_condition_list"];
List<List<int>> list4 = new List<List<int>>();
for (int l = 0; l < jsonData4.Count; l++)
{
List<int> item4 = CompletedLine(jsonData4[l]);
list4.Add(item4);
}
bool isDisplayTweetDialog = response["is_display_tweet_dialog"].ToBoolean();
return new BingoDrawTaskData(isSheetCompleted, isSwitchNextSheet, list, list2, list3, list4, isBingoLoginBonus, isDisplayTweetDialog);
}
}