C1: replay_detail — flatten stored payload to data level. ChatReplayDetailTask.Parse() calls new ReplayDetailInfo(data) which unguardedly accesses data[battleId], data[seed], data[vid1], etc. Wrapping under replay_info key crashes the client. Controller now returns Ok(JsonElement) directly so stored battle fields are at data root. Wire-shape test added. C2: Guild.LeaderViewerId long to long?; add HasOne<Viewer> FK with OnDelete=SetNull; migration AddGuildLeaderViewerIdFk; all consumers null-guarded with ?? 0L. C3: BreakupAsync — wrap 6 destructive ops in IDbContextTransaction with InMemory fallback. C4: CommitJoinAsync — wrap member-add + viewer-guildId-set + invite/request cleanup in IDbContextTransaction with InMemory fallback. Chat event emitted after commit. I1: GuildController — remove SVSimDbContext field; inject IViewerRepository + IGuildMemberRepository. Add IGuildMemberRepository.GetViewerIdsInAGuildAsync (batch guild-membership check). All _db.Viewers / _db.GuildMembers queries replaced with repo calls. I2: GuildService — extract 3 _db.Viewers queries: GetEquippedEmblemIdAsync (CreateAsync), LoadGuildProfileBatchAsync (ListOutgoingInvitesAsync + ListPendingJoinRequestsForMyGuildAsync). Add GuildMemberProfile record with IsOfficialMarkDisplayed. GetEmblemListAsync for EmblemList. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
259 lines
10 KiB
C#
259 lines
10 KiB
C#
using System.Text.Json;
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using Microsoft.AspNetCore.Mvc;
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using SVSim.Database.Enums;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services.Guild;
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using SVSim.EmulatedEntrypoint.Extensions;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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using SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>/guild_chat/* — 7 endpoints. See docs/api-spec/endpoints/post-login/guild_chat-*.md.</summary>
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[Route("guild_chat")]
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public sealed class GuildChatController : SVSimController
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{
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private readonly IGuildChatService _chat;
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private readonly IViewerRepository _viewers;
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public GuildChatController(IGuildChatService chat, IViewerRepository viewers)
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{
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_chat = chat;
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_viewers = viewers;
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}
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[HttpPost("messages")]
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public async Task<ActionResult<GuildChatMessagesResponse>> Messages(
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[FromBody] GuildChatMessagesRequest req,
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CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var window = await _chat.GetWindowAsync(
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viewerId,
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(int)req.StartMessageId,
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req.Direction,
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req.WaitInterval,
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ct);
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// Build chat_message list
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var chatMessages = window.Messages.Select(m => new ChatMessageDto
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{
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ViewerId = m.AuthorViewerId,
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MessageId = m.MessageId,
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MessageType = (int)m.MessageType,
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CreateTime = new DateTimeOffset(m.CreatedAt, TimeSpan.Zero).ToUnixTimeSeconds(),
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Message = m.Body,
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Deck = m.DeckPayload is not null ? ParseJsonElementOrNull(m.DeckPayload) : null,
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Replay = m.ReplayPayload is not null ? ParseJsonElementOrNull(m.ReplayPayload) : null,
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Room = m.RoomPayload is not null ? ParseJsonElementOrNull(m.RoomPayload) : null,
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}).ToList();
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// Build deduplicated users[] catalog from message authors
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var authorIds = window.Messages
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.Select(m => m.AuthorViewerId)
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.Distinct()
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.ToList();
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var profiles = await _viewers.LoadChatProfilesAsync(authorIds, ct);
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var users = authorIds.Select(vid =>
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{
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profiles.TryGetValue(vid, out var p);
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return new ChatUserDto
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{
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ViewerId = vid,
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Name = p?.Name ?? "",
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EmblemId = p?.EmblemId ?? 100_000_000L,
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CountryCode = p?.CountryCode ?? "",
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Rank = p?.Rank ?? 1,
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DegreeId = p?.DegreeId ?? 0,
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};
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}).ToList();
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return new GuildChatMessagesResponse
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{
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MaintenanceCardList = new(),
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Users = users,
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ChatMessage = chatMessages,
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WaitInterval = window.WaitIntervalSeconds,
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};
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}
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[HttpPost("post")]
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public async Task<ActionResult<GuildChatPostResponse>> Post([FromBody] GuildChatPostRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var result = await _chat.PostTextOrStampAsync(viewerId, req.Type, req.Message, ct);
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if (!result.Ok) return Ok(new { result_code = 2 });
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return new GuildChatPostResponse();
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}
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[HttpPost("add_deck")]
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public async Task<ActionResult<EmptyResponse>> AddDeck([FromBody] GuildChatAddDeckRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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Format format;
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try { format = FormatExtensions.FromApi(req.DeckFormat); }
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catch (ArgumentOutOfRangeException) { return Ok(new { result_code = 2 }); }
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var result = await _chat.PostDeckAsync(viewerId, format, req.DeckFormat, req.DeckNo, ct);
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if (!result.Ok) return Ok(new { result_code = 2 });
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return new EmptyResponse();
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}
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[HttpPost("delete_deck")]
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public async Task<ActionResult<GuildChatDeleteDeckResponse>> DeleteDeck([FromBody] GuildChatDeleteDeckRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var (ok, log) = await _chat.DeleteDeckAsync(viewerId, (int)req.MessageId, ct);
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if (!ok || log is null) return Ok(new { result_code = 2 });
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return new GuildChatDeleteDeckResponse
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{
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MaintenanceCardList = new(),
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DeckLog = BuildDeckLogDict(log, viewerId),
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};
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}
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[HttpPost("add_replay")]
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public async Task<ActionResult<EmptyResponse>> AddReplay([FromBody] GuildChatAddReplayRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var result = await _chat.PostReplayAsync(viewerId, req.BattleId, ct);
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if (!result.Ok) return Ok(new { result_code = 2 });
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return new EmptyResponse();
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}
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[HttpPost("replay_detail")]
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public async Task<ActionResult> ReplayDetail([FromBody] GuildChatReplayDetailRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var payloadJson = await _chat.GetReplayDetailAsync(viewerId, (int)req.MessageId, ct);
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if (payloadJson is null) return Ok(new { result_code = 2 });
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// ReplayDetailInfo(data) accesses data["battleId"], data["seed"], data["vid1"], etc.
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// directly without Keys.Contains guards — returning a wrapper object crashes the client.
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// The stored ReplayPayload IS the full flat battle object; emit its fields directly as
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// the data payload so data["battleId"].ToLong() etc. resolve correctly.
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var replayElement = ParseJsonElementOrNull(payloadJson);
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return replayElement.HasValue ? Ok(replayElement.Value) : Ok(new { result_code = 2 });
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}
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[HttpPost("deck_log")]
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public async Task<ActionResult<GuildChatDeckLogResponse>> DeckLog([FromBody] GuildChatDeckLogRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var log = await _chat.GetDeckLogAsync(viewerId, ct);
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if (log is null) return Ok(new { result_code = 2 });
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return new GuildChatDeckLogResponse
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{
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MaintenanceCardList = new(),
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DeckLog = BuildDeckLogDict(log, viewerId),
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};
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}
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// ── Private helpers ──────────────────────────────────────────────────────
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/// <summary>
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/// Converts a DeckLogResult into the wire deck_log dictionary.
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/// Keys "1", "2", "3" (Rotation/Unlimited/PreRotation) are always present.
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/// Keys "4" (Crossover) and "5" (MyRotation) are only included when non-empty.
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/// delete_permission_exists is true when the calling viewer is the author (leader override
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/// is handled at the delete endpoint — here it's purely author-based for the display flag).
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/// </summary>
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private static Dictionary<string, List<DeckLogDataDto>> BuildDeckLogDict(DeckLogResult log, long callerViewerId)
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{
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// Always-present buckets.
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var dict = new Dictionary<string, List<DeckLogDataDto>>
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{
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["1"] = new(), // Rotation
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["2"] = new(), // Unlimited
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["3"] = new(), // PreRotation
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};
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foreach (var entry in log.Entries)
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{
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DeckLogDataDto? dto = BuildDeckLogDataDto(entry, callerViewerId);
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if (dto is null) continue;
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string key = dto.DeckFormat.ToApi().ToString();
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if (!dict.TryGetValue(key, out var bucket))
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{
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// Optional bucket (Crossover=4, MyRotation=5) — create on first use.
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bucket = new List<DeckLogDataDto>();
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dict[key] = bucket;
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}
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bucket.Add(dto);
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}
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return dict;
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}
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/// <summary>
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/// Deserializes a stored DeckPayload JSON into a DeckLogDataDto.
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/// Returns null if the JSON is malformed or missing required fields.
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/// </summary>
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private static DeckLogDataDto? BuildDeckLogDataDto(DeckLogEntry entry, long callerViewerId)
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{
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try
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{
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using var doc = JsonDocument.Parse(entry.PayloadJson);
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var root = doc.RootElement;
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if (!root.TryGetProperty("deck_format", out var fmtEl)) return null;
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int deckFormatApi = fmtEl.GetInt32();
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Format format;
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try { format = FormatExtensions.FromApi(deckFormatApi); }
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catch (ArgumentOutOfRangeException) { return null; }
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var cardIdArray = new List<long>();
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if (root.TryGetProperty("card_id_array", out var arrEl))
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{
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foreach (var el in arrEl.EnumerateArray())
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cardIdArray.Add(el.GetInt64());
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}
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return new DeckLogDataDto
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{
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DeckFormat = format,
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MessageId = entry.MessageId,
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DeletePermissionExists = entry.AuthorViewerId == callerViewerId,
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DeckNo = root.TryGetProperty("deck_no", out var dno) ? dno.GetInt32() : 0,
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DeckName = root.TryGetProperty("deck_name", out var dn) ? dn.GetString() ?? "" : "",
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ClassId = root.TryGetProperty("class_id", out var ci) ? ci.GetInt32() : 0,
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SleeveId = root.TryGetProperty("sleeve_id", out var si) ? si.GetInt64() : 3_000_011L,
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LeaderSkinId = root.TryGetProperty("leader_skin_id", out var ls) ? ls.GetInt32() : 0,
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CardIdArray = cardIdArray,
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};
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}
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catch
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{
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return null;
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}
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}
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private static JsonElement? ParseJsonElementOrNull(string json)
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{
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try
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{
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using var doc = JsonDocument.Parse(json);
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return doc.RootElement.Clone();
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}
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catch
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{
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return null;
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}
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}
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}
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