Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Common/Guild/GuildMemberInfoDto.cs
gamer147 99019963ca feat(guild): controller scaffolding + /guild/info baseline
- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto,
  GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto)
- 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and
  Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/
  [JsonPropertyName] attribute mirrors on every property
- GuildController (22 actions): /guild/info returns prod-shape with
  config-backed max_member_num/max_sub_leader_num/usable_stamp_list;
  21 stubs return empty/default DTOs
- GuildChatController (7 stubs), /guild_chat/messages stub returns
  wait_interval=10 per config
- 29 new routing smoke test cases (100 total, all pass)
- GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass)
- GameConfigurationJsonbTests updated for 17th GuildConfig section
- Total: 1422 tests pass, 0 errors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:01:27 -04:00

53 lines
2.2 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
/// <summary>
/// GuildMember wire shape — extends UserInfoBase (flat-spread) with is_official_mark_displayed + role.
/// Matches GuildMemberInfo.cs:43-50 and types.ts.md#guild-types GuildMember.
/// role: 0 = REGULAR, 1 = LEADER, 2 = SUB_LEADER.
/// </summary>
[MessagePackObject]
public class GuildMemberInfoDto
{
[JsonPropertyName("viewer_id"), Key("viewer_id"), JsonConverter(typeof(StringifiedLongConverter))]
public long ViewerId { get; set; }
[JsonPropertyName("name"), Key("name")]
public string Name { get; set; } = "";
[JsonPropertyName("emblem_id"), Key("emblem_id"), JsonConverter(typeof(StringifiedLongConverter))]
public long EmblemId { get; set; }
[JsonPropertyName("country_code"), Key("country_code")]
public string CountryCode { get; set; } = "";
[JsonPropertyName("rank"), Key("rank"), JsonConverter(typeof(StringifiedIntConverter))]
public int Rank { get; set; }
[JsonPropertyName("degree_id"), Key("degree_id"), JsonConverter(typeof(StringifiedIntConverter))]
public int DegreeId { get; set; }
/// <summary>Optional — omit when the caller has no friend relationship with this member.</summary>
[JsonPropertyName("is_friend"), Key("is_friend")]
public int? IsFriend { get; set; }
/// <summary>Optional — omit when no pending friend apply.</summary>
[JsonPropertyName("is_friend_apply"), Key("is_friend_apply")]
public int? IsFriendApply { get; set; }
/// <summary>
/// Whether the official-account badge is shown for this member.
/// Client reads this unconditionally from GuildMemberInfo.Parse — always emit it.
/// </summary>
[JsonPropertyName("is_official_mark_displayed"), Key("is_official_mark_displayed"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int IsOfficialMarkDisplayed { get; set; }
/// <summary>0 = REGULAR, 1 = LEADER, 2 = SUB_LEADER. Stringified.</summary>
[JsonPropertyName("role"), Key("role"), JsonConverter(typeof(StringifiedIntConverter))]
public int Role { get; set; }
}