Files
SVSimServer/SVSim.BattleEngine/Engine/NtDataTranslateInfo.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

104 lines
2.8 KiB
C#

using System.Collections;
using Cute;
using LitJson;
using Wizard;
public class NtDataTranslateInfo
{
public string titleStatement = "";
public string containStatement = "";
public string titleEmail = "";
public string emailAddress1 = "";
public string emailAddress2 = "";
public string emailAddressTip1 = "";
public string emailAddressTip2 = "";
public string titleSuccess = "";
public string containSuccess = "";
public string titleTip = "";
public string containTip = "";
public string titleRebind = "";
public string containRebind = "";
public string ERROR_TITLE = "";
public string ERROR_CONTAIN1 = "";
public string ERROR_CONTAIN2 = "";
public string ERROR_CONTAIN4 = "";
public string ERROR_CONTAIN5 = "";
public string ERROR_CONTAIN6 = "";
public string ERROR_CONTAIN7 = "";
public string serverUrl = "";
public string buttonTitle = "";
public string button_id1 = "";
public string button_id2 = "";
public string button_id3 = "";
public string button_id4 = "";
public string button_id5 = "";
public string button_id6 = "";
public string button_id7 = "";
public static NtDataTranslateInfo Init()
{
SystemText systemText = Data.SystemText;
return new NtDataTranslateInfo
{
titleStatement = systemText.Get("Account_0113"),
containStatement = systemText.Get("Account_0114"),
titleEmail = systemText.Get("Account_0115"),
emailAddress1 = systemText.Get("Account_0116"),
emailAddress2 = systemText.Get("Account_0117"),
emailAddressTip1 = systemText.Get("Account_0118"),
emailAddressTip2 = systemText.Get("Account_0119"),
titleSuccess = systemText.Get("Account_0120"),
containSuccess = systemText.Get("Account_0121"),
titleTip = systemText.Get("Account_0122"),
containTip = systemText.Get("Account_0123"),
titleRebind = systemText.Get("Account_0124"),
containRebind = systemText.Get("Account_0125"),
ERROR_TITLE = systemText.Get("Account_0126"),
ERROR_CONTAIN1 = systemText.Get("Account_0127"),
ERROR_CONTAIN2 = systemText.Get("Account_0128"),
ERROR_CONTAIN4 = systemText.Get("Account_0130"),
ERROR_CONTAIN5 = systemText.Get("Account_0131"),
ERROR_CONTAIN6 = systemText.Get("Account_0132"),
ERROR_CONTAIN7 = systemText.Get("Account_0133"),
serverUrl = CustomPreference.GetApplicationServerURL(),
buttonTitle = systemText.Get("Account_0137"),
button_id1 = systemText.Get("Account_0134"),
button_id2 = systemText.Get("Account_0135"),
button_id3 = systemText.Get("Account_0136"),
button_id4 = systemText.Get("Account_0136"),
button_id5 = systemText.Get("Account_0134"),
button_id6 = systemText.Get("Account_0135"),
button_id7 = systemText.Get("Account_0136")
};
}
}