Files
SVSimServer/SVSim.BattleEngine/Engine/NGUIText.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

1431 lines
32 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using UnityEngine;
using Wizard;
public static class NGUIText
{
public enum Alignment
{
Automatic,
Left,
Center,
Right,
Justified
}
public enum SymbolStyle
{
None,
Normal,
Colored
}
public class GlyphInfo
{
public Vector2 v0;
public Vector2 v1;
public Vector2 u0;
public Vector2 u1;
public Vector2 u2;
public Vector2 u3;
public float advance;
public int channel;
}
public static UIFont bitmapFont;
public static UnityEngine.Font dynamicFont;
public static GlyphInfo glyph = new GlyphInfo();
public static int fontSize = 16;
public static float fontScale = 1f;
public static float pixelDensity = 1f;
public static FontStyle fontStyle = FontStyle.Normal;
public static Alignment alignment = Alignment.Left;
public static Color tint = Color.white;
public static int rectWidth = 1000000;
public static int rectHeight = 1000000;
public static int regionWidth = 1000000;
public static int regionHeight = 1000000;
public static int maxLines = 0;
public static bool gradient = false;
public static Color gradientBottom = Color.white;
public static Color gradientTop = Color.white;
public static bool encoding = false;
public static float spacingX = 0f;
public static float spacingY = 0f;
public static bool premultiply = false;
public static SymbolStyle symbolStyle;
public static int finalSize = 0;
public static float finalSpacingX = 0f;
public static float finalLineHeight = 0f;
public static float baseline = 0f;
public static bool useSymbols = false;
private static BetterList<Color> mColors = new BetterList<Color>();
private static float mAlpha = 1f;
private static CharacterInfo mTempChar;
private static BetterList<float> mSizes = new BetterList<float>();
public static void Update(UIWidget.Pivot piv)
{
Update(request: true, piv);
}
public static void Update(bool request, UIWidget.Pivot piv)
{
finalSize = Mathf.RoundToInt((float)fontSize / pixelDensity);
finalSpacingX = spacingX * fontScale;
finalLineHeight = ((float)fontSize + spacingY) * fontScale;
useSymbols = bitmapFont != null && bitmapFont.hasSymbols && encoding && symbolStyle != SymbolStyle.None;
UnityEngine.Font font = dynamicFont;
if (!(font != null && request))
{
return;
}
font.RequestCharactersInTexture(")_-", finalSize, fontStyle);
if (!font.GetCharacterInfo(')', out mTempChar, finalSize, fontStyle) || (float)mTempChar.maxY == 0f)
{
font.RequestCharactersInTexture("A", finalSize, fontStyle);
if (!font.GetCharacterInfo('A', out mTempChar, finalSize, fontStyle))
{
baseline = 0f;
return;
}
}
float num = mTempChar.maxY;
float num2 = mTempChar.minY;
if (piv == UIWidget.Pivot.Center)
{
baseline = Mathf.Round(num + ((float)finalSize - num + num2) * 0.5f + spacingY * 0.5f);
}
else
{
baseline = Mathf.Round(num + ((float)finalSize - num + num2) * 0.5f);
}
}
public static void Prepare(string text)
{
if (dynamicFont != null)
{
dynamicFont.RequestCharactersInTexture(text, finalSize, fontStyle);
}
if (dynamicFont != null)
{
dynamicFont.RequestCharactersInTexture(text, fontSize, fontStyle);
}
}
public static BMSymbol GetSymbol(string text, int index, int textLength)
{
if (!(bitmapFont != null))
{
return null;
}
return bitmapFont.MatchSymbol(text, index, textLength);
}
private static float GetCharacterAdvance(char c)
{
if (dynamicFont.GetCharacterInfo(c, out var info, fontSize, fontStyle))
{
return (float)info.advance * fontScale;
}
return 0f;
}
public static float GetGlyphWidth(int ch, int prev)
{
if (bitmapFont != null)
{
bool flag = false;
if (ch == 8201)
{
flag = true;
ch = 32;
}
BMGlyph bMGlyph = bitmapFont.bmFont.GetGlyph(ch);
if (bMGlyph != null)
{
int num = bMGlyph.advance;
if (flag)
{
num >>= 1;
}
return fontScale * (float)((prev != 0) ? (num + bMGlyph.GetKerning(prev)) : bMGlyph.advance);
}
}
else if (dynamicFont != null)
{
return GetCharacterAdvance((char)ch);
}
return 0f;
}
public static GlyphInfo GetGlyph(int ch, int prev)
{
if (bitmapFont != null)
{
bool flag = false;
if (ch == 8201)
{
flag = true;
ch = 32;
}
BMGlyph bMGlyph = bitmapFont.bmFont.GetGlyph(ch);
if (bMGlyph != null)
{
int num = ((prev != 0) ? bMGlyph.GetKerning(prev) : 0);
glyph.v0.x = ((prev != 0) ? (bMGlyph.offsetX + num) : bMGlyph.offsetX);
glyph.v1.y = -bMGlyph.offsetY;
glyph.v1.x = glyph.v0.x + (float)bMGlyph.width;
glyph.v0.y = glyph.v1.y - (float)bMGlyph.height;
glyph.u0.x = bMGlyph.x;
glyph.u0.y = bMGlyph.y + bMGlyph.height;
glyph.u2.x = bMGlyph.x + bMGlyph.width;
glyph.u2.y = bMGlyph.y;
glyph.u1.x = glyph.u0.x;
glyph.u1.y = glyph.u2.y;
glyph.u3.x = glyph.u2.x;
glyph.u3.y = glyph.u0.y;
int num2 = bMGlyph.advance;
if (flag)
{
num2 >>= 1;
}
glyph.advance = num2 + num;
glyph.channel = bMGlyph.channel;
if (fontScale != 1f)
{
glyph.v0 *= fontScale;
glyph.v1 *= fontScale;
glyph.advance *= fontScale;
}
return glyph;
}
}
else if (dynamicFont != null && dynamicFont.GetCharacterInfo((char)ch, out mTempChar, finalSize, fontStyle))
{
glyph.v0.x = mTempChar.minX;
glyph.v1.x = mTempChar.maxX;
glyph.v0.y = (float)mTempChar.maxY - baseline;
glyph.v1.y = (float)mTempChar.minY - baseline;
glyph.u0 = mTempChar.uvTopLeft;
glyph.u1 = mTempChar.uvBottomLeft;
glyph.u2 = mTempChar.uvBottomRight;
glyph.u3 = mTempChar.uvTopRight;
glyph.advance = mTempChar.advance;
glyph.channel = 0;
glyph.v0.x = Mathf.Round(glyph.v0.x);
glyph.v0.y = Mathf.Round(glyph.v0.y);
glyph.v1.x = Mathf.Round(glyph.v1.x);
glyph.v1.y = Mathf.Round(glyph.v1.y);
float num3 = fontScale * pixelDensity;
if (num3 != 1f)
{
glyph.v0 *= num3;
glyph.v1 *= num3;
glyph.advance *= num3;
}
glyph.advance = GetCharacterAdvance((char)ch);
return glyph;
}
glyph.v0.x = 0f;
glyph.v1.x = 0f;
glyph.v0.y = 0f;
glyph.v1.y = 0f;
glyph.u0 = Vector2.zero;
glyph.u1 = Vector2.zero;
glyph.u2 = Vector2.zero;
glyph.u3 = Vector2.zero;
glyph.advance = 0f;
glyph.channel = 0;
return glyph;
}
[DebuggerHidden]
[DebuggerStepThrough]
public static Color ParseColor24(string text, int offset)
{
int num = (NGUIMath.HexToDecimal(text[offset]) << 4) | NGUIMath.HexToDecimal(text[offset + 1]);
int num2 = (NGUIMath.HexToDecimal(text[offset + 2]) << 4) | NGUIMath.HexToDecimal(text[offset + 3]);
int num3 = (NGUIMath.HexToDecimal(text[offset + 4]) << 4) | NGUIMath.HexToDecimal(text[offset + 5]);
float num4 = 0.003921569f;
return new Color(num4 * (float)num, num4 * (float)num2, num4 * (float)num3);
}
[DebuggerHidden]
[DebuggerStepThrough]
public static Color ParseColor32(string text, int offset)
{
int num = (NGUIMath.HexToDecimal(text[offset]) << 4) | NGUIMath.HexToDecimal(text[offset + 1]);
int num2 = (NGUIMath.HexToDecimal(text[offset + 2]) << 4) | NGUIMath.HexToDecimal(text[offset + 3]);
int num3 = (NGUIMath.HexToDecimal(text[offset + 4]) << 4) | NGUIMath.HexToDecimal(text[offset + 5]);
int num4 = (NGUIMath.HexToDecimal(text[offset + 6]) << 4) | NGUIMath.HexToDecimal(text[offset + 7]);
float num5 = 0.003921569f;
return new Color(num5 * (float)num, num5 * (float)num2, num5 * (float)num3, num5 * (float)num4);
}
[DebuggerHidden]
[DebuggerStepThrough]
public static string EncodeColor(Color c)
{
return EncodeColor24(c);
}
[DebuggerHidden]
[DebuggerStepThrough]
public static string EncodeColor24(Color c)
{
return NGUIMath.DecimalToHex24(0xFFFFFF & (NGUIMath.ColorToInt(c) >> 8));
}
[DebuggerHidden]
[DebuggerStepThrough]
public static string EncodeColor32(Color c)
{
return NGUIMath.DecimalToHex32(NGUIMath.ColorToInt(c));
}
public static bool ParseSymbol(string text, ref int index)
{
int sub = 1;
bool bold = false;
bool italic = false;
bool underline = false;
bool strike = false;
bool ignoreColor = false;
return RubyText.ParseSymbol(text, ref index, null, premultiply: false, ref sub, ref bold, ref italic, ref underline, ref strike, ref ignoreColor);
}
[DebuggerHidden]
[DebuggerStepThrough]
public static bool IsHex(char ch)
{
if ((ch < '0' || ch > '9') && (ch < 'a' || ch > 'f'))
{
if (ch >= 'A')
{
return ch <= 'F';
}
return false;
}
return true;
}
public static string StripSymbols(string text)
{
if (text != null)
{
int num = 0;
int length = text.Length;
while (num < length)
{
if (text[num] == '[')
{
int sub = 0;
bool bold = false;
bool italic = false;
bool underline = false;
bool strike = false;
bool ignoreColor = false;
int index = num;
if (RubyText.ParseSymbol(text, ref index, null, premultiply: false, ref sub, ref bold, ref italic, ref underline, ref strike, ref ignoreColor))
{
text = text.Remove(num, index - num);
length = text.Length;
continue;
}
}
num++;
}
}
return text;
}
public static void Align(BetterList<Vector3> verts, int indexOffset, float printedWidth, int elements = 4)
{
switch (alignment)
{
case Alignment.Right:
{
float num12 = (float)rectWidth - printedWidth;
if (!(num12 < 0f))
{
for (int j = indexOffset; j < verts.size; j++)
{
verts.buffer[j].x += num12;
}
}
break;
}
case Alignment.Center:
{
float num9 = ((float)rectWidth - printedWidth) * 0.5f;
if (!(num9 < 0f))
{
int num10 = Mathf.RoundToInt((float)rectWidth - printedWidth);
int num11 = Mathf.RoundToInt(rectWidth);
bool flag = (num10 & 1) == 1;
bool flag2 = (num11 & 1) == 1;
if ((flag && !flag2) || (!flag && flag2))
{
num9 += 0.5f * fontScale;
}
for (int i = indexOffset; i < verts.size; i++)
{
verts.buffer[i].x += num9;
}
}
break;
}
case Alignment.Justified:
{
if (printedWidth < (float)rectWidth * 0.65f || ((float)rectWidth - printedWidth) * 0.5f < 1f)
{
break;
}
int num = (verts.size - indexOffset) / elements;
if (num < 1)
{
break;
}
float num2 = 1f / (float)(num - 1);
float num3 = (float)rectWidth / printedWidth;
int num4 = indexOffset + elements;
int num5 = 1;
while (num4 < verts.size)
{
float x = verts.buffer[num4].x;
float x2 = verts.buffer[num4 + elements / 2].x;
float num6 = x2 - x;
float num7 = x * num3;
float a = num7 + num6;
float num8 = x2 * num3;
float b = num8 - num6;
float t = (float)num5 * num2;
x2 = Mathf.Lerp(a, num8, t);
x = Mathf.Lerp(num7, b, t);
x = Mathf.Round(x);
x2 = Mathf.Round(x2);
switch (elements)
{
case 4:
verts.buffer[num4++].x = x;
verts.buffer[num4++].x = x;
verts.buffer[num4++].x = x2;
verts.buffer[num4++].x = x2;
break;
case 2:
verts.buffer[num4++].x = x;
verts.buffer[num4++].x = x2;
break;
case 1:
verts.buffer[num4++].x = x;
break;
}
num5++;
}
break;
}
}
}
public static int GetExactCharacterIndex(BetterList<Vector3> verts, BetterList<int> indices, Vector2 pos)
{
for (int i = 0; i < indices.size; i++)
{
int num = i << 1;
int i2 = num + 1;
float x = verts[num].x;
if (pos.x < x)
{
continue;
}
float x2 = verts[i2].x;
if (pos.x > x2)
{
continue;
}
float y = verts[num].y;
if (!(pos.y < y))
{
float y2 = verts[i2].y;
if (!(pos.y > y2))
{
return indices[i];
}
}
}
return 0;
}
public static int GetApproximateCharacterIndex(BetterList<Vector3> verts, BetterList<int> indices, Vector2 pos)
{
float num = float.MaxValue;
float num2 = float.MaxValue;
int i = 0;
for (int j = 0; j < verts.size; j++)
{
float num3 = Mathf.Abs(pos.y - verts[j].y);
if (!(num3 > num2))
{
float num4 = Mathf.Abs(pos.x - verts[j].x);
if (num3 < num2)
{
num2 = num3;
num = num4;
i = j;
}
else if (num4 < num)
{
num = num4;
i = j;
}
}
}
return indices[i];
}
[DebuggerHidden]
[DebuggerStepThrough]
private static bool IsSpace(int ch)
{
if (ch != 32 && ch != 8202 && ch != 8203)
{
return ch == 8201;
}
return true;
}
[DebuggerHidden]
[DebuggerStepThrough]
public static void EndLine(ref StringBuilder s)
{
int num = s.Length - 1;
if (num > 0 && IsSpace(s[num]))
{
s[num] = '\n';
}
else
{
s.Append('\n');
}
}
[DebuggerHidden]
[DebuggerStepThrough]
private static void ReplaceSpaceWithNewline(ref StringBuilder s)
{
int num = s.Length - 1;
if (num > 0 && IsSpace(s[num]))
{
s[num] = '\n';
}
}
public static Vector2 CalculatePrintedSize(string text)
{
Vector2 zero = Vector2.zero;
if (!string.IsNullOrEmpty(text))
{
if (encoding)
{
text = StripSymbols(text);
}
Prepare(text);
float num = 0f;
float num2 = 0f;
float num3 = 0f;
int length = text.Length;
int num4 = 0;
int prev = 0;
for (int i = 0; i < length; i++)
{
num4 = text[i];
if (num4 == 10)
{
if (num > num3)
{
num3 = num;
}
num = 0f;
num2 += finalLineHeight;
}
else
{
if (num4 < 32)
{
continue;
}
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
if (bMSymbol == null)
{
float glyphWidth = GetGlyphWidth(num4, prev);
if (glyphWidth == 0f)
{
continue;
}
glyphWidth += finalSpacingX;
if (Mathf.RoundToInt(num + glyphWidth) > regionWidth)
{
if (num > num3)
{
num3 = num - finalSpacingX;
}
num = glyphWidth;
num2 += finalLineHeight;
}
else
{
num += glyphWidth;
}
prev = num4;
continue;
}
float num5 = finalSpacingX + (float)bMSymbol.advance * fontScale;
if (Mathf.RoundToInt(num + num5) > regionWidth)
{
if (num > num3)
{
num3 = num - finalSpacingX;
}
num = num5;
num2 += finalLineHeight;
}
else
{
num += num5;
}
i += bMSymbol.sequence.Length - 1;
prev = 0;
}
}
zero.x = ((num > num3) ? (num - finalSpacingX) : num3);
zero.y = num2 + finalLineHeight;
zero.x += 0.5f;
zero.y += 0.5f;
}
return zero;
}
public static int CalculateOffsetToFit(string text)
{
if (string.IsNullOrEmpty(text) || regionWidth < 1)
{
return 0;
}
Prepare(text);
int length = text.Length;
int prev = 0;
int i = 0;
for (int length2 = text.Length; i < length2; i++)
{
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
if (bMSymbol == null)
{
char num = text[i];
float glyphWidth = GetGlyphWidth(num, prev);
if (glyphWidth != 0f)
{
mSizes.Add(finalSpacingX + glyphWidth);
}
prev = num;
continue;
}
mSizes.Add(finalSpacingX + (float)bMSymbol.advance * fontScale);
int j = 0;
for (int num2 = bMSymbol.sequence.Length - 1; j < num2; j++)
{
mSizes.Add(0f);
}
i += bMSymbol.sequence.Length - 1;
prev = 0;
}
float num3 = regionWidth;
int num4 = mSizes.size;
while (num4 > 0 && num3 > 0f)
{
num3 -= mSizes[--num4];
}
mSizes.Clear();
if (num3 < 0f)
{
num4++;
}
return num4;
}
public static bool WrapText(string text, out string finalText, bool wrapLineColors = false)
{
return WrapText(text, out finalText, keepCharCount: false, wrapLineColors);
}
public static bool WrapText(string text, out string finalText, bool keepCharCount, bool wrapLineColors, bool useEllipsis = false)
{
if (regionWidth < 1 || regionHeight < 1 || finalLineHeight < 1f)
{
finalText = "";
return false;
}
float num = ((maxLines > 0) ? Mathf.Min(regionHeight, finalLineHeight * (float)maxLines) : ((float)regionHeight));
int num2 = ((maxLines > 0) ? maxLines : 1000000);
num2 = Mathf.FloorToInt(Mathf.Min(num2, num / finalLineHeight) + 0.01f);
if (num2 == 0)
{
finalText = "";
return false;
}
if (string.IsNullOrEmpty(text))
{
text = " ";
}
Prepare(text);
StringBuilder s = new StringBuilder();
int length = text.Length;
float num3 = regionWidth;
int num4 = 0;
int i = 0;
int num5 = 1;
int prev = 0;
bool flag = true;
bool flag2 = true;
bool flag3 = false;
Color color = tint;
int sub = 0;
bool bold = false;
bool italic = false;
bool underline = false;
bool strike = false;
bool ignoreColor = false;
if (!useSymbols)
{
wrapLineColors = false;
}
if (wrapLineColors)
{
mColors.Add(color);
s.Append("[");
s.Append(EncodeColor(color));
s.Append("]");
}
bool flag4 = !Global.IsWordBreakLanguage();
for (; i < length; i++)
{
char c = text[i];
if (flag4 && c > '⿿')
{
flag3 = true;
}
if (c == '\n')
{
if (num5 == num2)
{
break;
}
num3 = regionWidth;
if (num4 < i)
{
s.Append(text.Substring(num4, i - num4 + 1));
}
else
{
s.Append(c);
}
if (wrapLineColors)
{
for (int j = 0; j < mColors.size; j++)
{
s.Insert(s.Length - 1, "[-]");
}
for (int k = 0; k < mColors.size; k++)
{
s.Append("[");
s.Append(EncodeColor(mColors[k]));
s.Append("]");
}
}
flag = true;
num5++;
num4 = i + 1;
prev = 0;
continue;
}
if (encoding)
{
if (!wrapLineColors)
{
if (ParseSymbol(text, ref i))
{
i--;
continue;
}
}
else if (RubyText.ParseSymbol(text, ref i, mColors, premultiply, ref sub, ref bold, ref italic, ref underline, ref strike, ref ignoreColor))
{
if (ignoreColor)
{
color = mColors[mColors.size - 1];
color.a *= mAlpha * tint.a;
}
else
{
color = tint * mColors[mColors.size - 1];
color.a *= mAlpha;
}
int l = 0;
for (int num6 = mColors.size - 2; l < num6; l++)
{
color.a *= mColors[l].a;
}
i--;
continue;
}
}
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
float num7;
if (bMSymbol == null)
{
float glyphWidth = GetGlyphWidth(c, prev);
if (glyphWidth == 0f && !IsSpace(c))
{
continue;
}
num7 = finalSpacingX + glyphWidth;
}
else
{
num7 = finalSpacingX + (float)bMSymbol.advance * fontScale;
}
num3 -= num7;
if (IsSpace(c) && !flag3 && num4 < i)
{
int num8 = i - num4 + 1;
if (num5 == num2 && num3 <= 0f && i < length)
{
char c2 = text[i];
if (c2 < ' ' || IsSpace(c2))
{
num8--;
}
}
s.Append(text.Substring(num4, num8));
flag = false;
num4 = i + 1;
prev = c;
}
if (num3 < 0f)
{
if (!flag && num5 != num2)
{
flag = true;
num3 = regionWidth;
i = num4 - 1;
prev = 0;
if (num5++ == num2)
{
break;
}
if (keepCharCount)
{
ReplaceSpaceWithNewline(ref s);
}
else
{
EndLine(ref s);
}
if (wrapLineColors)
{
for (int m = 0; m < mColors.size; m++)
{
s.Insert(s.Length - 1, "[-]");
}
for (int n = 0; n < mColors.size; n++)
{
s.Append("[");
s.Append(EncodeColor(mColors[n]));
s.Append("]");
}
}
continue;
}
if (useEllipsis && num5 == num2 && i > 1)
{
float num9 = GetGlyphWidth(46, 46) * 3f;
if (num9 < (float)regionWidth)
{
num3 += num7;
int num10 = i;
int num11 = 0;
while (num10 > 1 && num3 < num9)
{
num10--;
char prev2 = text[num10 - 1];
char ch = text[num10];
bool flag5 = num3 == 0f && IsSpace(ch);
num3 += GetGlyphWidth(ch, prev2);
if (num10 < num4 && !flag5)
{
num11++;
}
}
if (num3 >= num9)
{
if (num11 > 0)
{
s.Length = Mathf.Max(0, s.Length - num11);
}
s.Append(text.Substring(num4, Mathf.Max(0, num10 - num4)));
while (s.Length > 0 && IsSpace(s[s.Length - 1]))
{
StringBuilder stringBuilder = s;
int length2 = stringBuilder.Length - 1;
stringBuilder.Length = length2;
}
s.Append("...");
num5++;
num4 = (i = num10);
break;
}
}
}
s.Append(text.Substring(num4, Mathf.Max(0, i - num4)));
bool flag6 = IsSpace(c);
if (!flag6 && !flag3)
{
flag2 = false;
}
if (wrapLineColors && mColors.size > 0)
{
s.Append("[-]");
}
if (num5++ == num2)
{
num4 = i;
break;
}
if (keepCharCount)
{
ReplaceSpaceWithNewline(ref s);
}
else
{
EndLine(ref s);
}
if (wrapLineColors)
{
for (int num12 = 0; num12 < mColors.size; num12++)
{
s.Insert(s.Length - 1, "[-]");
}
for (int num13 = 0; num13 < mColors.size; num13++)
{
s.Append("[");
s.Append(EncodeColor(mColors[num13]));
s.Append("]");
}
}
flag = true;
if (flag6)
{
num4 = i + 1;
num3 = regionWidth;
}
else
{
num4 = i;
num3 = (float)regionWidth - num7;
}
prev = 0;
}
else
{
prev = c;
}
if (bMSymbol != null)
{
i += bMSymbol.length - 1;
prev = 0;
}
}
if (num4 < i)
{
s.Append(text.Substring(num4, i - num4));
}
if (wrapLineColors && mColors.size > 0)
{
s.Append("[-]");
}
finalText = s.ToString();
mColors.Clear();
if (flag2)
{
if (i != length)
{
return num5 <= Mathf.Min(maxLines, num2);
}
return true;
}
return false;
}
public static void PrintApproximateCharacterPositions(string text, BetterList<Vector3> verts, BetterList<int> indices)
{
if (string.IsNullOrEmpty(text))
{
text = " ";
}
Prepare(text);
float num = 0f;
float num2 = 0f;
float num3 = 0f;
float num4 = (float)fontSize * fontScale * 0.5f;
int length = text.Length;
int size = verts.size;
int num5 = 0;
int prev = 0;
for (int i = 0; i < length; i++)
{
num5 = text[i];
verts.Add(new Vector3(num, 0f - num2 - num4));
indices.Add(i);
if (num5 == 10)
{
if (num > num3)
{
num3 = num;
}
if (alignment != Alignment.Left)
{
Align(verts, size, num - finalSpacingX, 1);
size = verts.size;
}
num = 0f;
num2 += finalLineHeight;
prev = 0;
continue;
}
if (num5 < 32)
{
prev = 0;
continue;
}
if (encoding && ParseSymbol(text, ref i))
{
i--;
continue;
}
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
if (bMSymbol == null)
{
float glyphWidth = GetGlyphWidth(num5, prev);
if (glyphWidth == 0f)
{
continue;
}
glyphWidth += finalSpacingX;
if (Mathf.RoundToInt(num + glyphWidth) > regionWidth)
{
if (num == 0f)
{
return;
}
if (alignment != Alignment.Left && size < verts.size)
{
Align(verts, size, num - finalSpacingX, 1);
size = verts.size;
}
num = glyphWidth;
num2 += finalLineHeight;
}
else
{
num += glyphWidth;
}
verts.Add(new Vector3(num, 0f - num2 - num4));
indices.Add(i + 1);
prev = num5;
continue;
}
float num6 = (float)bMSymbol.advance * fontScale + finalSpacingX;
if (Mathf.RoundToInt(num + num6) > regionWidth)
{
if (num == 0f)
{
return;
}
if (alignment != Alignment.Left && size < verts.size)
{
Align(verts, size, num - finalSpacingX, 1);
size = verts.size;
}
num = num6;
num2 += finalLineHeight;
}
else
{
num += num6;
}
verts.Add(new Vector3(num, 0f - num2 - num4));
indices.Add(i + 1);
i += bMSymbol.sequence.Length - 1;
prev = 0;
}
if (alignment != Alignment.Left && size < verts.size)
{
Align(verts, size, num - finalSpacingX, 1);
}
}
public static void PrintExactCharacterPositions(string text, BetterList<Vector3> verts, BetterList<int> indices)
{
if (string.IsNullOrEmpty(text))
{
text = " ";
}
Prepare(text);
float num = (float)fontSize * fontScale;
float num2 = 0f;
float num3 = 0f;
float num4 = 0f;
int length = text.Length;
int size = verts.size;
int num5 = 0;
int prev = 0;
for (int i = 0; i < length; i++)
{
num5 = text[i];
if (num5 == 10)
{
if (num2 > num4)
{
num4 = num2;
}
if (alignment != Alignment.Left)
{
Align(verts, size, num2 - finalSpacingX, 2);
size = verts.size;
}
num2 = 0f;
num3 += finalLineHeight;
prev = 0;
continue;
}
if (num5 < 32)
{
prev = 0;
continue;
}
if (encoding && ParseSymbol(text, ref i))
{
i--;
continue;
}
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
if (bMSymbol == null)
{
float glyphWidth = GetGlyphWidth(num5, prev);
if (glyphWidth == 0f)
{
continue;
}
float num6 = glyphWidth + finalSpacingX;
if (Mathf.RoundToInt(num2 + num6) > regionWidth)
{
if (num2 == 0f)
{
return;
}
if (alignment != Alignment.Left && size < verts.size)
{
Align(verts, size, num2 - finalSpacingX, 2);
size = verts.size;
}
num2 = 0f;
num3 += finalLineHeight;
prev = 0;
i--;
}
else
{
indices.Add(i);
verts.Add(new Vector3(num2, 0f - num3 - num));
verts.Add(new Vector3(num2 + num6, 0f - num3));
prev = num5;
num2 += num6;
}
continue;
}
float num7 = (float)bMSymbol.advance * fontScale + finalSpacingX;
if (Mathf.RoundToInt(num2 + num7) > regionWidth)
{
if (num2 == 0f)
{
return;
}
if (alignment != Alignment.Left && size < verts.size)
{
Align(verts, size, num2 - finalSpacingX, 2);
size = verts.size;
}
num2 = 0f;
num3 += finalLineHeight;
prev = 0;
i--;
}
else
{
indices.Add(i);
verts.Add(new Vector3(num2, 0f - num3 - num));
verts.Add(new Vector3(num2 + num7, 0f - num3));
i += bMSymbol.sequence.Length - 1;
num2 += num7;
prev = 0;
}
}
if (alignment != Alignment.Left && size < verts.size)
{
Align(verts, size, num2 - finalSpacingX, 2);
}
}
public static void PrintCaretAndSelection(string text, int start, int end, BetterList<Vector3> caret, BetterList<Vector3> highlight)
{
if (string.IsNullOrEmpty(text))
{
text = " ";
}
Prepare(text);
int num = end;
if (start > end)
{
end = start;
start = num;
}
float num2 = 0f;
float num3 = 0f;
float num4 = 0f;
float num5 = (float)fontSize * fontScale;
int indexOffset = caret?.size ?? 0;
int num6 = highlight?.size ?? 0;
int length = text.Length;
int i = 0;
int num7 = 0;
int prev = 0;
bool flag = false;
bool flag2 = false;
Vector2 vector = Vector2.zero;
Vector2 vector2 = Vector2.zero;
for (; i < length; i++)
{
if (caret != null && !flag2 && num <= i)
{
flag2 = true;
caret.Add(new Vector3(num2 - 1f, 0f - num3 - num5));
caret.Add(new Vector3(num2 - 1f, 0f - num3));
caret.Add(new Vector3(num2 + 1f, 0f - num3));
caret.Add(new Vector3(num2 + 1f, 0f - num3 - num5));
}
num7 = text[i];
if (num7 == 10)
{
if (num2 > num4)
{
num4 = num2;
}
if (caret != null && flag2)
{
if (alignment != Alignment.Left)
{
Align(caret, indexOffset, num2 - finalSpacingX);
}
caret = null;
}
if (highlight != null)
{
if (flag)
{
flag = false;
highlight.Add(vector2);
highlight.Add(vector);
}
else if (start <= i && end > i)
{
highlight.Add(new Vector3(num2, 0f - num3 - num5));
highlight.Add(new Vector3(num2, 0f - num3));
highlight.Add(new Vector3(num2 + 2f, 0f - num3));
highlight.Add(new Vector3(num2 + 2f, 0f - num3 - num5));
}
if (alignment != Alignment.Left && num6 < highlight.size)
{
Align(highlight, num6, num2 - finalSpacingX);
num6 = highlight.size;
}
}
num2 = 0f;
num3 += finalLineHeight;
prev = 0;
continue;
}
if (num7 < 32)
{
prev = 0;
continue;
}
if (encoding && ParseSymbol(text, ref i))
{
i--;
continue;
}
BMSymbol bMSymbol = (useSymbols ? GetSymbol(text, i, length) : null);
float num8 = ((bMSymbol != null) ? ((float)bMSymbol.advance * fontScale) : GetGlyphWidth(num7, prev));
if (num8 == 0f)
{
continue;
}
float num9 = num2;
float num10 = num2 + num8;
float num11 = 0f - num3 - num5;
float num12 = 0f - num3;
if (Mathf.RoundToInt(num10 + finalSpacingX) > regionWidth)
{
if (num2 == 0f)
{
return;
}
if (num2 > num4)
{
num4 = num2;
}
if (caret != null && flag2)
{
if (alignment != Alignment.Left)
{
Align(caret, indexOffset, num2 - finalSpacingX);
}
caret = null;
}
if (highlight != null)
{
if (flag)
{
flag = false;
highlight.Add(vector2);
highlight.Add(vector);
}
else if (start <= i && end > i)
{
highlight.Add(new Vector3(num2, 0f - num3 - num5));
highlight.Add(new Vector3(num2, 0f - num3));
highlight.Add(new Vector3(num2 + 2f, 0f - num3));
highlight.Add(new Vector3(num2 + 2f, 0f - num3 - num5));
}
if (alignment != Alignment.Left && num6 < highlight.size)
{
Align(highlight, num6, num2 - finalSpacingX);
num6 = highlight.size;
}
}
num9 -= num2;
num10 -= num2;
num11 -= finalLineHeight;
num12 -= finalLineHeight;
num2 = 0f;
num3 += finalLineHeight;
}
num2 += num8 + finalSpacingX;
if (highlight != null)
{
if (start > i || end <= i)
{
if (flag)
{
flag = false;
highlight.Add(vector2);
highlight.Add(vector);
}
}
else if (!flag)
{
flag = true;
highlight.Add(new Vector3(num9, num11));
highlight.Add(new Vector3(num9, num12));
}
}
vector = new Vector2(num10, num11);
vector2 = new Vector2(num10, num12);
prev = num7;
}
if (caret != null)
{
if (!flag2)
{
caret.Add(new Vector3(num2 - 1f, 0f - num3 - num5));
caret.Add(new Vector3(num2 - 1f, 0f - num3));
caret.Add(new Vector3(num2 + 1f, 0f - num3));
caret.Add(new Vector3(num2 + 1f, 0f - num3 - num5));
}
if (alignment != Alignment.Left)
{
Align(caret, indexOffset, num2 - finalSpacingX);
}
}
if (highlight != null)
{
if (flag)
{
highlight.Add(vector2);
highlight.Add(vector);
}
else if (start < i && end == i)
{
highlight.Add(new Vector3(num2, 0f - num3 - num5));
highlight.Add(new Vector3(num2, 0f - num3));
highlight.Add(new Vector3(num2 + 2f, 0f - num3));
highlight.Add(new Vector3(num2 + 2f, 0f - num3 - num5));
}
if (alignment != Alignment.Left && num6 < highlight.size)
{
Align(highlight, num6, num2 - finalSpacingX);
}
}
}
}