Files
SVSimServer/SVSim.BattleEngine/Engine/NetworkBattleGenericTool.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

728 lines
27 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.View.Vfx;
public class NetworkBattleGenericTool
{
public static NetworkBattleDefine.NetworkCardPlaceState GetCardPlaceState(BattlePlayerBase player, int index)
{
NetworkBattleDefine.NetworkCardPlaceState result = NetworkBattleDefine.NetworkCardPlaceState.None;
if (player.HandCardList != null && player.HandCardList.SingleOrDefault((BattleCardBase c) => c.Index == index) != null)
{
result = NetworkBattleDefine.NetworkCardPlaceState.Hand;
}
else if (player.DeckCardList != null && player.DeckCardList.SingleOrDefault((BattleCardBase c) => c.Index == index) != null)
{
result = NetworkBattleDefine.NetworkCardPlaceState.Deck;
}
else if (player.ClassAndInPlayCardList != null && player.ClassAndInPlayCardList.SingleOrDefault((BattleCardBase c) => c.Index == index) != null)
{
result = NetworkBattleDefine.NetworkCardPlaceState.Field;
}
else if (player.CemeteryList != null && player.CemeteryList.FirstOrDefault((BattleCardBase c) => c.Index == index) != null)
{
result = NetworkBattleDefine.NetworkCardPlaceState.Cemetery;
}
else if (player.BanishList != null && player.BanishList.FirstOrDefault((BattleCardBase c) => c.Index == index) != null)
{
result = NetworkBattleDefine.NetworkCardPlaceState.Banish;
}
else if (player.FusionIngredientList != null && player.FusionIngredientList.SingleOrDefault((BattleCardBase c) => c.Index == index) != null)
{
result = NetworkBattleDefine.NetworkCardPlaceState.FusionIngredient;
}
if (player.UniteList != null && player.UniteList.FirstOrDefault((BattleCardBase c) => c.Index == index) != null)
{
result = NetworkBattleDefine.NetworkCardPlaceState.Unite;
}
return result;
}
public static BattleCardBase GetIndexToCardBase(BattleManagerBase battleManagerBase, BattlePlayerBase player, int index)
{
BattleCardBase battleCardBase = null;
if (player.HandCardList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.HandCardList, index);
}
if (battleCardBase == null && player.DeckCardList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.DeckCardList, index);
}
if (battleCardBase == null && player.ClassAndInPlayCardList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.ClassAndInPlayCardList, index);
}
if (battleCardBase == null && player.CemeteryList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.CemeteryList, index);
}
if (battleCardBase == null && player.NecromanceZoneList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.NecromanceZoneList, index);
}
if (battleCardBase == null && player.BanishList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.BanishList, index);
}
if (battleCardBase == null && player.FusionIngredientList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.FusionIngredientList, index);
}
if (battleCardBase == null && player.ClassAndInPlayCardList != null)
{
List<BattleCardBase> list = new List<BattleCardBase>(player.ClassAndInPlayCardList);
if (player.CemeteryList != null)
{
list.AddRange(player.CemeteryList);
}
if (player.BanishList != null)
{
list.AddRange(player.BanishList);
}
for (int i = 0; i < list.Count; i++)
{
BattleCardBase battleCardBase2 = list[i];
if (!(battleCardBase2 is NullBattleCard))
{
battleCardBase = battleCardBase2.GetOnCards.FirstOrDefault((BattleCardBase c) => c.Index == index);
if (battleCardBase != null)
{
break;
}
}
}
}
if (battleCardBase == null && player.UniteList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.UniteList, index);
}
if (battleCardBase == null && player.GetOnList != null)
{
battleCardBase = battleManagerBase.GetBattleCardIdx(player.GetOnList, index);
}
return battleCardBase;
}
public static List<BattleCardBase> GetOpposingCardObjTarget(BattleManagerBase battleManagerBase, List<NetworkBattleReceiver.TargetData> actions)
{
List<BattleCardBase> list = new List<BattleCardBase>();
foreach (NetworkBattleReceiver.TargetData action in actions)
{
int targetIndex = action.TargetIndex;
bool isSelf = action.IsSelf;
BattleCardBase battleCardBase = null;
battleCardBase = ((!isSelf) ? battleManagerBase.GetBattleCardIdx(battleManagerBase.BattlePlayer.AllCards.ToList(), targetIndex) : GetIndexToCardBase(battleManagerBase, battleManagerBase.BattleEnemy, targetIndex));
if (battleCardBase != null)
{
list.Add(battleCardBase);
}
}
return list;
}
public static List<BattleCardBase> LookForActionDataToTargetCard(BattleManagerBase battleManagerBase, List<NetworkBattleReceiver.TargetData> actions)
{
List<BattleCardBase> list = new List<BattleCardBase>();
foreach (NetworkBattleReceiver.TargetData action in actions)
{
int targetIndex = action.TargetIndex;
bool isSelf = action.IsSelf;
BattleCardBase battleCardBase = null;
battleCardBase = ((!isSelf) ? GetIndexToCardBase(battleManagerBase, battleManagerBase.BattlePlayer, targetIndex) : battleManagerBase.GetBattleCardIdx(battleManagerBase.BattleEnemy.ClassAndInPlayCardList, targetIndex));
list.Add(battleCardBase);
}
return list;
}
public static int GetSkillIndex(SkillBase skill)
{
int num = 0;
SkillCollectionBase skillCollectionBase = skill.SkillPrm.ownerCard.Skills;
if (skill.OnWhenEvolveStart != 0 || skill.OnWhenEvolveOtherStart != 0 || skill.OnWhenEvolveSelfAndOtherStart != 0 || skill.OnWhenChoiceEvolveStart != 0 || skill.OnWhenEvolveBeforeStart != 0)
{
skillCollectionBase = skill.SkillPrm.ownerCard.EvolutionSkills;
}
foreach (SkillBase item in skillCollectionBase)
{
if (!(item is Skill_none))
{
if (item == skill)
{
break;
}
num++;
}
}
return num;
}
public static SkillBase SerchIndexToSkill(SkillCollectionBase skills, int skillIndex)
{
int num = 0;
foreach (SkillBase skill in skills)
{
if (!(skill is Skill_none))
{
if (num == skillIndex)
{
return skill;
}
num++;
}
}
return null;
}
public static SkillBase SearchCardSkillIndex(BattleCardBase card, int skillIndex, bool isEvol)
{
int num = 0;
SkillCollectionBase skillCollectionBase = card.NormalSkills;
if (card.IsSpell)
{
skillIndex++;
}
if (isEvol)
{
skillCollectionBase = card.EvolutionSkills;
if (skillCollectionBase.Count() == 0)
{
skillCollectionBase = card.NormalSkills;
}
}
foreach (SkillBase item in skillCollectionBase)
{
if (!(item is Skill_none))
{
if (num == skillIndex)
{
return item;
}
num++;
}
}
return null;
}
public static string MakeLogCode(SkillBase skill)
{
BattleCardBase ownerCard = skill.SkillPrm.ownerCard;
return string.Concat(string.Concat("" + CardMaster.GetInstanceForBattle().GetCardParameterFromId(ownerCard.CardId).BaseCardId + "|", GetSkillIndex(skill).ToString(), "|"), ownerCard.IsEvolution ? "1" : "0");
}
public static bool IsBurialRite(SkillBase skill, bool notCheckPrevious = false)
{
if (skill.PreprocessList != null)
{
if (skill.PreprocessList.Any((SkillPreprocessBase s) => s is SkillPreprocessBurialRite))
{
return true;
}
if (!notCheckPrevious && skill.PreprocessList.Any((SkillPreprocessBase s) => s is SkillPreprocessReferencePrevious) && SkillPreprocessReferencePrevious.GetPreviousSkill(skill.SkillPrm.ownerCard.EvolutionSkills.Contains(skill) ? skill.SkillPrm.ownerCard.EvolutionSkills : skill.SkillPrm.ownerCard.NormalSkills, skill).PreprocessList.Any((SkillPreprocessBase s) => s is SkillPreprocessBurialRite))
{
return true;
}
}
return false;
}
public static bool IsReceiveSelectDataOnBurialRite(BattleManagerBase mgr, SkillBase skill)
{
NetworkBattleManagerBase networkBattleManagerBase = mgr as NetworkBattleManagerBase;
NetworkBattleReceiver.ReceiveData receiveData = networkBattleManagerBase.networkBattleData.GetReceiveData();
if (receiveData != null)
{
if (skill.PreprocessList.Any((SkillPreprocessBase s) => s is SkillPreprocessReferencePrevious))
{
skill = SkillPreprocessReferencePrevious.GetPreviousSkill(skill.SkillPrm.ownerCard.EvolutionSkills.Contains(skill) ? skill.SkillPrm.ownerCard.EvolutionSkills : skill.SkillPrm.ownerCard.NormalSkills, skill);
}
int index = skill.SkillPrm.ownerCard.Skills.IndexOf(skill);
List<NetworkBattleReceiver.TargetData> opponentTargetDataList = receiveData.OpponentTargetDataList;
if (opponentTargetDataList != null && opponentTargetDataList.Any((NetworkBattleReceiver.TargetData t) => t.SelectSkillIndexList.Contains(index)) && GetOpposingCardObjTarget(networkBattleManagerBase, opponentTargetDataList).Count >= 1)
{
return true;
}
List<NetworkBattleReceiver.TargetData> playerTargetDataList = receiveData.PlayerTargetDataList;
if (playerTargetDataList != null && playerTargetDataList.Any((NetworkBattleReceiver.TargetData t) => t.SelectSkillIndexList.Contains(index)) && GetOpposingCardObjTarget(networkBattleManagerBase, playerTargetDataList).Count >= 1)
{
return true;
}
}
return false;
}
public static bool IsOpenChoiceSkillCard(BattleCardBase card, bool isEvolve)
{
foreach (SkillBase item in isEvolve ? card.EvolutionSkills : card.Skills)
{
if (IsOpenChoiceSkill(item))
{
return true;
}
}
return false;
}
public static bool IsOpenChoiceSkill(SkillBase skill)
{
if (skill.ApplyingTargetFilter is SkillTargetChosenCardsFilter && !(skill is Skill_token_draw) && !(skill is Skill_update_deck))
{
return true;
}
return false;
}
public static bool IsChoiceCard(BattleCardBase card, bool isEvol = false)
{
return GetChoiceSkill(card, isEvol) != null;
}
public static SkillBase GetChoiceSkill(BattleCardBase card, bool isEvol = false)
{
SkillCollectionBase skillCollectionBase = card.Skills;
if (isEvol)
{
skillCollectionBase = card.EvolutionSkills;
}
foreach (SkillBase item in skillCollectionBase)
{
if (item.IsTargetChoiceSelectSkill)
{
return item;
}
}
return null;
}
public static bool IsAcceleratedCard(BattleCardBase card)
{
for (int i = 0; i < card.Skills.Count(); i++)
{
if (card.Skills.Get(i) is Skill_pp_fixeduse { IsMutationFixedUseCost: not false } && card.Skills.Get(i + 1) is Skill_transform { TransformId: not -1 } skill_transform && CardMaster.GetInstanceForBattle().GetCardParameterFromId(skill_transform.TransformId).CharType == CardBasePrm.CharaType.SPELL)
{
return true;
}
}
return false;
}
public static bool IsCrystallizeCard(BattleCardBase card)
{
for (int i = 0; i < card.Skills.Count(); i++)
{
if (card.Skills.Get(i) is Skill_pp_fixeduse { IsMutationFixedUseCost: not false } && card.Skills.Get(i + 1) is Skill_transform { TransformId: not -1 } skill_transform && (CardMaster.GetInstanceForBattle().GetCardParameterFromId(skill_transform.TransformId).CharType == CardBasePrm.CharaType.CHANT_FIELD || CardMaster.GetInstanceForBattle().GetCardParameterFromId(skill_transform.TransformId).CharType == CardBasePrm.CharaType.FIELD))
{
return true;
}
}
return false;
}
public static SkillBase GetMutationPpFixedUseSkill(BattleCardBase card)
{
foreach (SkillBase skill in card.Skills)
{
if (skill is Skill_pp_fixeduse && (skill as Skill_pp_fixeduse).IsMutationOnCost)
{
return skill;
}
}
return null;
}
public static bool IsIncludedCard(List<int> checkIndexList, IEnumerable<BattleCardBase> cards)
{
foreach (BattleCardBase card in cards)
{
if (checkIndexList.Contains(card.Index))
{
return true;
}
}
return false;
}
public static int GetSkillMovementNum(SkillBase skillBase)
{
if (skillBase.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAINetwork)
{
return -1;
}
return (skillBase._executionInfoCreator as NetworkExecutionInfoCreator).GetSkillMovementNum();
}
public static int GetPublishSkillCount(SkillBase skill)
{
int result = -1;
if (skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAINetwork)
{
return result;
}
if (skill != null)
{
result = skill.PublishedActiveSkillCount;
if (skill.PublishedActiveSkillCount == -1)
{
BattleCardBase skillCard = skill.SkillPrm.ownerCard;
SkillBase skillBase = skill.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.PublishedSkillList.FindAll((SkillBase x) => x.GetType() == skill.GetType() && x.SkillTimingText == skill.SkillTimingText).FindLast((SkillBase x) => x.SkillPrm.ownerCard.Index == skillCard.Index && x.SkillPrm.ownerCard.IsPlayer == skillCard.IsPlayer);
if (skillBase != null)
{
result = skillBase.PublishedActiveSkillCount;
}
}
}
return result;
}
public static bool IsUnapprovedTarget(SkillBase skill)
{
bool isOnFusion = skill.OnWhenFusion != 0;
bool flag = IsUnapprovedTarget(skill.ApplyingTargetFilter, skill, isOnFusion);
bool flag2 = skill is NetworkSkill_attach_skill && skill.ApplyingTargetFilter is NetworkSkillTargetLastTargetFilter;
if (skill.ApplyAndFilter.Count > 0)
{
for (int i = 0; i < skill.ApplyAndFilter.Count; i++)
{
flag |= IsUnapprovedTarget(skill.ApplyAndFilter[i].TargetFilter, skill, isOnFusion);
flag2 |= skill is NetworkSkill_attach_skill && skill.ApplyAndFilter[i].TargetFilter is NetworkSkillTargetLastTargetFilter;
}
}
if (flag2)
{
SkillBase lastTargetSkillReferenceSkill = GetLastTargetSkillReferenceSkill(skill);
if (lastTargetSkillReferenceSkill != null)
{
flag |= IsUnapprovedTarget(lastTargetSkillReferenceSkill);
flag = flag || lastTargetSkillReferenceSkill is Skill_return_card;
}
}
return flag;
}
public static SkillBase GetLastTargetSkillReferenceSkill(SkillBase lastTargetSkill)
{
SkillCollectionBase skillCollectionBase = lastTargetSkill.SkillPrm.ownerCard.NormalSkills;
int num = skillCollectionBase.IndexOf(lastTargetSkill);
if (num == -1)
{
skillCollectionBase = lastTargetSkill.SkillPrm.ownerCard.EvolutionSkills;
num = skillCollectionBase.IndexOf(lastTargetSkill);
}
num--;
while (num > -1)
{
if (skillCollectionBase.ElementAt(num).ApplyingTargetFilter is NetworkSkillTargetLastTargetFilter)
{
num--;
continue;
}
return skillCollectionBase.ElementAt(num);
}
return null;
}
public static bool IsUnapprovedTarget(ISkillTargetFilter skillTargetFilter, SkillBase skill, bool isOnFusion = false)
{
if (!(skillTargetFilter is SkillTargetDeckFilter) && !(skillTargetFilter is SkillTargetHandFilter) && !(skillTargetFilter is SkillTargetHandOtherSelfFilter) && !(skillTargetFilter is SkillTargetSkillDrewCardFilter) && !(skillTargetFilter is SkillTargetDiscardCardListFilter) && !(skillTargetFilter is SkillTargetHandBanishedCardListFilter) && !(skillTargetFilter is SkillTargetDeckBanishedCardListFilter) && (!isOnFusion || !(skillTargetFilter is SkillTargetSelfFilter)))
{
if (skill.OnWhenDraw != 0 && skill is NetworkSkill_attach_skill)
{
return skillTargetFilter is SkillTargetHandSelfFilter;
}
return false;
}
return true;
}
public static bool IsNeedUnapprovedListSkill(SkillBase skill)
{
bool flag = RegisterTool.IsSkillRandom(skill);
if (skill.IsRandomUntilDrawSkill)
{
return true;
}
if (skill.ApplyAndFilter.Count > 0)
{
for (int i = 0; i < skill.ApplyAndFilter.Count; i++)
{
if (IsUnapprovedTarget(skill.ApplyAndFilter[i].TargetFilter, skill) && !IsOnlyAllCardFilter(skill.ApplyAndFilter[i].CardFilterList) && flag)
{
return true;
}
}
}
if (!IsUnapprovedTarget(skill))
{
return false;
}
if (IsOnlyAllCardFilter(skill.ApplyCardFilterList))
{
return false;
}
if (!flag)
{
return false;
}
return true;
}
private static bool IsOnlyAllCardFilter(List<ISkillCardFilter> applyCardFilterList)
{
for (int i = 0; i < applyCardFilterList.Count; i++)
{
if (!(applyCardFilterList[i] is SkillAllCardFilter))
{
return false;
}
}
return true;
}
public static void SettingRegisterTargetGroupAndInsert()
{
List<RegisterActionBase> registerDataList = new List<RegisterActionBase>(); // Pre-Phase-5b: SettingRegisterTargetGroupAndInsert is unreachable headless
foreach (RegisterLotCardBase item in registerDataList.FindAll((RegisterActionBase x) => x is RegisterLotCardBase).ConvertAll((RegisterActionBase x) => x as RegisterLotCardBase))
{
RegisterActionBase registerActionBase = null;
int num = 0;
foreach (RegisterActionBase item2 in registerDataList)
{
if (item2 is RegisterLotCardBase || item2.PrivateGroupIndexMsg != "")
{
continue;
}
bool flag = false;
if (!item2.IsUseLotCard(item))
{
continue;
}
if (item2 is RegisterStateChangeCard)
{
if ((item2 as RegisterStateChangeCard).FromPlaceState == item.GetFromPlaceState())
{
flag = true;
}
}
else
{
flag = true;
}
if (!flag)
{
continue;
}
if (item2 is RegisterCopyToken)
{
item.SettingGroupIndexMsg(item2, num);
if (item.GroupMsgList.Count > num + 1)
{
num++;
}
}
else
{
item.SettingGroupIndexMsg(item2);
}
if (registerActionBase == null)
{
int num2 = registerDataList.IndexOf(item);
int num3 = registerDataList.IndexOf(item2);
if (num2 > num3)
{
registerActionBase = item2;
}
}
}
if (registerActionBase != null)
{
int index = registerDataList.IndexOf(registerActionBase);
registerDataList.Remove(item);
registerDataList.Insert(index, item);
}
}
}
public static RegisterLotCardBase MakeRegisterLotAndRandomAdvance(SkillBase skillBase, IEnumerable<BattleCardBase> cards, SkillConditionCheckerOption checkerOption)
{
NetworkBattleManagerBase networkBattleManagerBase = skillBase.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr as NetworkBattleManagerBase;
List<CardDataModel> unapprovedList = networkBattleManagerBase.networkBattleData.GetReceiveData().unapprovedList;
NetworkExecutionInfoCreator networkExec = skillBase._executionInfoCreator as NetworkExecutionInfoCreator;
int num = 0;
RegisterLotCardBase result = null;
List<RegisterLotCardBase> list = new List<RegisterLotCardBase>();
list = networkBattleManagerBase.RegisterActionManager.RegisterDataList.FindAll((RegisterActionBase x) => x is RegisterLotCardBase).ConvertAll((RegisterActionBase x) => x as RegisterLotCardBase);
for (int num2 = 0; num2 < cards.Count(); num2++)
{
CardDataModel unapprovedCard = GetCardDataModel(skillBase, cards.ElementAt(num2), unapprovedList, networkExec);
list = list.Where((RegisterLotCardBase data) => data.IsAlreadyAddedIndex(unapprovedCard.Index, unapprovedCard.fromState)).ToList();
if (list.Count == 0)
{
break;
}
}
if (skillBase.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => f.CardFilterList.Any((ISkillCardFilter cf) => cf is SkillLastTargetTribeFilter)))
{
networkBattleManagerBase.RegisterActionManager.Add(new RegisterExtract(isSelf: false, skillBase.SkillPrm.ownerCard.SelfBattlePlayer.GetLastTargetCardsList(0), RegisterActionBase.ActionBaseParameter.tribe.ToString(), isBase: false));
}
for (int num3 = 0; num3 < cards.Count(); num3++)
{
BattleCardBase battleCardBase = cards.ElementAt(num3);
CardDataModel cardDataModel = GetCardDataModel(skillBase, battleCardBase, unapprovedList, networkExec);
if (cardDataModel == null)
{
continue;
}
if (GetCardPlaceState(battleCardBase.SelfBattlePlayer, battleCardBase.Index) == NetworkBattleDefine.NetworkCardPlaceState.Deck)
{
networkBattleManagerBase.StableRandomDouble();
continue;
}
bool lotFirstSettingFlag = false;
RegisterLotCardBase registerLotCardBase = AddLotRegisterData(networkBattleManagerBase, networkBattleManagerBase.RegisterActionManager, battleCardBase, skillBase.SkillPrm.ownerCard, skillBase, cardDataModel.fromState, list, out lotFirstSettingFlag);
if (lotFirstSettingFlag)
{
registerLotCardBase.SettingTargetStatusToSearchSkill(networkBattleManagerBase, skillBase, num, cardDataModel, checkerOption);
}
if (RegisterTool.HasTargetOverCostFromFilter(skillBase))
{
num++;
}
result = registerLotCardBase;
}
return result;
}
private static CardDataModel GetCardDataModel(SkillBase skillBase, BattleCardBase carddata, List<CardDataModel> unapprovedList, NetworkExecutionInfoCreator networkExec)
{
if (RegisterSkillConditionCheck.DoesSkillUsePrivateCount(skillBase) && skillBase is Skill_powerup)
{
int skillConditionCount = RegisterSkillConditionCheck.GetMovementCount(skillBase);
return unapprovedList.Find((CardDataModel x) => x.Index == carddata.Index && x.skillMovementNum / skillConditionCount == networkExec.GetSkillMovementNum() && x.publishedActiveSkillCount == skillBase.PublishedActiveSkillCount);
}
return unapprovedList.Find((CardDataModel x) => x.Index == carddata.Index && x.skillMovementNum == networkExec.GetSkillMovementNum() && x.publishedActiveSkillCount == skillBase.PublishedActiveSkillCount);
}
public static VfxBase Event_SetupPlayerUnapprovedAddEvent(SkillBase skillBase, IEnumerable<BattleCardBase> cards, SkillConditionCheckerOption checkerOption, SkillProcessor skillProcessor)
{
if (cards == null)
{
return NullVfx.GetInstance();
}
if (skillBase is Skill_summon_card { IsDeckSelfSummon: not false } && cards.Count() > 0 && !cards.ElementAt(0).IsInplay)
{
return NullVfx.GetInstance();
}
NetworkBattleManagerBase networkBattleManagerBase = skillBase.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr as NetworkBattleManagerBase;
int skillMovementNum = GetSkillMovementNum(skillBase);
foreach (BattleCardBase card in cards)
{
bool isCardId = false;
NetworkBattleDefine.NetworkCardPlaceState to = GetCardPlaceState(skillBase.SkillPrm.ownerCard.SelfBattlePlayer, card.Index);
NetworkBattleDefine.NetworkCardPlaceState networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.Deck;
if (skillBase.OnDisCardStart != 0)
{
networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.Hand;
to = NetworkBattleDefine.NetworkCardPlaceState.Cemetery;
}
else if (skillBase.ApplyingTargetFilter is SkillTargetDeckFilter)
{
networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.Deck;
}
else if (skillBase.ApplyingTargetFilter is SkillTargetHandFilter || skillBase.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter)
{
networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.Hand;
}
else if (skillBase.IsHaveApplicableTargetFilter<SkillTargetDiscardCardListFilter>() && (card.IsInCemetery || card.IsInNecromanceZone))
{
networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.Cemetery;
if (skillBase is Skill_token_draw { IsOpen: "true" } || skillBase is Skill_summon_token)
{
isCardId = true;
}
}
else if (skillBase.IsHaveApplicableTargetFilter<SkillTargetFusionIngredientCardsFilter>() && card.IsFusionIngredient)
{
networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.FusionIngredient;
}
else if (skillBase.ApplyingTargetFilter is SkillTargetSelfFilter && skillBase.ApplyAndFilter.Count > 0)
{
for (int i = 0; i < skillBase.ApplyAndFilter.Count; i++)
{
if (skillBase.ApplyAndFilter[i].TargetFilter is SkillTargetDeckFilter)
{
networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.Deck;
}
else if (skillBase.ApplyAndFilter[i].TargetFilter is SkillTargetHandFilter || skillBase.ApplyAndFilter[i].TargetFilter is SkillTargetHandOtherSelfFilter)
{
networkCardPlaceState = NetworkBattleDefine.NetworkCardPlaceState.Hand;
}
else if (skillBase.ApplyAndFilter[i].TargetFilter is SkillTargetGameFusionIngredientedCards || skillBase.ApplyAndFilter[i].TargetFilter is SkillTargetDiscardCardListFilter)
{
networkCardPlaceState = (card.IsFusionIngredient ? NetworkBattleDefine.NetworkCardPlaceState.FusionIngredient : NetworkBattleDefine.NetworkCardPlaceState.Cemetery);
}
}
}
if ((skillBase is Skill_banish || skillBase is Skill_discard) && !RegisterValidate.IsDeckRandomEachSkill(skillBase))
{
isCardId = true;
}
networkBattleManagerBase.RegisterUnapprovedList.Add(new RegisterUnapproved(skillBase, card, networkCardPlaceState, to, skillMovementNum, isCardId));
}
return NullVfx.GetInstance();
}
public static RegisterLotCardBase AddLotRegisterData(NetworkBattleManagerBase battleMgr, RegisterActionManager registerCardList, BattleCardBase unapprovedCard, BattleCardBase skillCard, SkillBase skillBase, NetworkBattleDefine.NetworkCardPlaceState fromPlace, List<RegisterLotCardBase> sameTargetDataList, out bool lotFirstSettingFlag)
{
lotFirstSettingFlag = false;
RegisterLotCardBase registerLotCardBase = null;
if (!RegisterTool.HasTargetOverCostFromFilter(skillBase))
{
List<RegisterLotCardBase> list = new List<RegisterLotCardBase>();
list = registerCardList.RegisterDataList.FindAll((RegisterActionBase x) => x is RegisterLotCardBase).ConvertAll((RegisterActionBase x) => x as RegisterLotCardBase);
if (sameTargetDataList.Count > 0)
{
battleMgr.StableRandomDouble();
return sameTargetDataList[0];
}
int skillMovementNum = GetSkillMovementNum(skillBase);
RegisterLotCardBase registerLotCardBase2 = list.Find((RegisterLotCardBase x) => x.GetLotSkillBase() == skillBase && x.GetSkillMovementNum() == skillMovementNum);
if (registerLotCardBase2 != null && !skillBase.ApplyAndFilter.Any((ApplySkillTargetFilterCollection f) => !(f.SelectFilter is SkillSelectAllFilter) && (!(f.SelectFilter is SkillRandomSelectFilter) || f.SelectFilter.CalcCount(skillBase.OptionValue) <= 1)))
{
registerLotCardBase2.AddTargetIndexAndPlaceGroup(unapprovedCard.Index);
registerLotCardBase2.AddRandomList(battleMgr.StableRandomDouble());
return registerLotCardBase2;
}
}
registerLotCardBase = new RegisterLotCardBase(registerCardList, battleMgr, battleMgr.StableRandomDouble(), unapprovedCard.IsPlayer, fromPlace, unapprovedCard.Index, skillBase);
if (!RegisterValidate.IsDeckRandomEachSkill(skillBase))
{
registerCardList.Add(registerLotCardBase);
}
lotFirstSettingFlag = true;
return registerLotCardBase;
}
public static bool IsSendUnapprovedList(SkillBase skill)
{
if (IsNeedUnapprovedListSkill(skill) || IsTargetDeckSelf(skill))
{
return true;
}
if (RegisterFilter.IsFilterCardUnapproved(skill) && RegisterFilter.IsFilterCard(skill))
{
return true;
}
return false;
}
public static bool IsTargetDeckSelf(SkillBase skill)
{
if (skill.ConditionTargetFilter is SkillTargetDeckSelfFilter)
{
return true;
}
return false;
}
}