The two wire fields differ for seasonal packs (verified against
traffic_prod_all_gacha_exchange.ndjson — every captured request pairs
odds_gacha_id=16xxx with parent_gacha_id=10xxx). The OLD DTO docstring
assumed they were always equal; today's controller used
ParentGachaId, which lands on the base/family pack id (often a
synthesized disabled stub with no GachaPointConfig) and returns [].
Fix:
- GetGachaPointRewards and ExchangeGachaPoint now consume OddsGachaId.
- Update both DTO docstrings to document the seasonal-pack pattern.
- Regression test seeds (16015 enabled w/ GachaPointConfig, 10015
disabled stub w/o config) and asserts the response uses 16015's
catalog.
Symptom: opening pack 16015 (parent_gacha_id=16015 in /pack/open)
accrued gacha points correctly, but /pack/get_gacha_point_rewards with
{odds_gacha_id:16015, parent_gacha_id:10015} returned an empty list.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
488 lines
23 KiB
C#
488 lines
23 KiB
C#
using System.Globalization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.Database.Repositories.Pack;
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using SVSim.Database.Repositories.PackDrawTables;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Pack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Pack;
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using SVSim.Database.Services;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// /pack/* — card-pack shop catalog and pack opening. /tutorial/pack_info and
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/// /tutorial/pack_open are aliased here.
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/// </summary>
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[Route("pack")]
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public class PackController : SVSimController
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{
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private const string WireDateFormat = "yyyy-MM-dd HH:mm:ss";
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private readonly IPackRepository _packs;
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private readonly PackOpenService _opener;
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private readonly IPackDrawTableRepository _drawTables;
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private readonly ICardFoilLookup _foils;
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private readonly IRandom _rng;
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private readonly SVSimDbContext _db;
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private readonly ICardAcquisitionService _acquisition;
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private readonly IGachaPointService _gachaPoint;
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private readonly ICurrencySpendService _spend;
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private readonly IViewerEntitlements _entitlements;
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public PackController(
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IPackRepository packs,
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PackOpenService opener,
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IPackDrawTableRepository drawTables,
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ICardFoilLookup foils,
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IRandom rng,
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SVSimDbContext db,
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ICardAcquisitionService acquisition,
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IGachaPointService gachaPoint,
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ICurrencySpendService spend,
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IViewerEntitlements entitlements)
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{
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_packs = packs;
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_opener = opener;
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_drawTables = drawTables;
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_foils = foils;
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_rng = rng;
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_db = db;
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_acquisition = acquisition;
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_gachaPoint = gachaPoint;
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_spend = spend;
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_entitlements = entitlements;
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}
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[HttpPost("info")]
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[HttpPost("/tutorial/pack_info")]
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public async Task<ActionResult<PackInfoResponse>> Info(BaseRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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var packs = await _packs.GetActivePacks(DateTime.UtcNow);
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var openCounts = await _packs.GetOpenCountsForViewer(viewerId);
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// Load owned-item counts so child_gacha_info.item_number reflects the viewer's actual
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// ticket inventory (see ToDto). The client filters tutorial packs by item_number > 0
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// — without this the legendary starter pack (99047, requires 1× item 90001) and the
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// throwback pack (80047, requires 1× item 80001) are hidden even when the tutorial
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// gift just granted those tickets, blocking the END transition.
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//
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// OwnedItemEntry is [Owned] by Viewer, and EF refuses to track owned entities without
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// their owner in the result. Project to primitive pairs in the database query before
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// materialising into the dictionary — no entity tracking, single round-trip.
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//
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// Use EF.Property<int>(i, "ItemId") to read the shadow FK directly instead of going
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// through the OwnedItemEntry.Item nav. The nav route works today (EF translates
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// `i.Item.Id` to the FK column), but a future model change that renames the FK or
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// breaks the nav→column mapping would silently fall back to client eval — where
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// `i.Item.Id` returns 0 for every row (the default-initialised ItemEntry) and the
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// dictionary collapses every ticket to item_number=0. Shadow-FK access bypasses
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// that hazard entirely.
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var ownedItemsByItemId = await _db.Viewers
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.Where(v => v.Id == viewerId)
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.SelectMany(v => v.Items)
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.Select(i => new { ItemId = (long)EF.Property<int>(i, "ItemId"), i.Count })
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.ToDictionaryAsync(x => x.ItemId, x => x.Count);
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var gachaPointBalancesByPackId = await _db.Viewers
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.Where(v => v.Id == viewerId)
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.SelectMany(v => v.GachaPointBalances)
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.Select(b => new { b.PackId, b.Points })
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.ToDictionaryAsync(x => x.PackId, x => x.Points);
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return new PackInfoResponse
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{
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PackConfigList = packs
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.Select(p => ToDto(p, openCounts, ownedItemsByItemId, gachaPointBalancesByPackId))
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.ToList(),
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};
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}
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private static PackConfigDto ToDto(
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PackConfigEntry p,
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IReadOnlyDictionary<int, ViewerPackOpenCount> openCounts,
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IReadOnlyDictionary<long, int> ownedItemsByItemId,
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IReadOnlyDictionary<int, int> gachaPointBalancesByPackId)
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{
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int openCount = openCounts.TryGetValue(p.Id, out var oc) ? oc.OpenCount : 0;
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// Ticket-only pack: every child is TICKET (4) or TICKET_MULTI (5). These are
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// gifted-currency packs (tutorial starter, throwback) that don't participate in
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// gacha-point accrual or exchange, even if GachaPointConfig is set in seed.
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bool isTicketOnly = p.ChildGachas.All(c => c.TypeDetail == 4 || c.TypeDetail == 5);
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PackGachaPointDto? gachaPointDto = null;
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if (p.GachaPointConfig is not null && !isTicketOnly)
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{
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int balance = gachaPointBalancesByPackId.TryGetValue(p.Id, out var b) ? b : 0;
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int threshold = p.GachaPointConfig.ExchangeablePoint;
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gachaPointDto = new PackGachaPointDto
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{
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PackId = p.BasePackId.ToString(CultureInfo.InvariantCulture),
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GachaPoint = balance,
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IncreaseGachaPoint = p.GachaPointConfig.IncreaseGachaPoint.ToString(CultureInfo.InvariantCulture),
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ExchangeableGachaPoint = threshold,
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IsExchangeableGachaPoint = balance >= threshold,
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};
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}
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return new PackConfigDto
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{
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ParentGachaId = p.Id,
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BasePackId = p.BasePackId,
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OverrideDrawEffectPackId = p.OverrideDrawEffectPackId,
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OverrideUiEffectPackId = p.OverrideUiEffectPackId,
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GachaType = p.GachaType,
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SleeveId = p.SleeveId,
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SpecialSleeveId = p.SpecialSleeveId,
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CommenceDate = p.CommenceDate.ToString(WireDateFormat, CultureInfo.InvariantCulture),
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CompleteDate = p.CompleteDate.ToString(WireDateFormat, CultureInfo.InvariantCulture),
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CardpackBannerList = p.Banners.Select(b => new PackBannerDto
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{
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BannerName = b.BannerName,
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DialogTitle = b.DialogTitle,
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}).ToList(),
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GachaDetail = p.GachaDetail,
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ChildGachaInfo = p.ChildGachas.Select(c => new PackChildGachaDto
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{
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GachaId = c.GachaId,
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TypeDetail = c.TypeDetail,
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Cost = c.Cost,
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Count = c.CardCount,
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ItemId = c.ItemId?.ToString(CultureInfo.InvariantCulture),
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// item_number is viewer-specific — the count of item_id this viewer currently
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// owns, NOT a per-pack-catalog value. Verified against the prod tutorial
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// capture: legendary pack 99047 reports item_number=1 right after the gift
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// granted 1× ticket id=90001; throwback 80047 reports 40 right after the gift
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// granted 40× ticket id=80001. Client filters the tutorial pack list to
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// packs with non-zero item_number (free packs like 92001 are special-cased
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// separately), so this lookup is what makes the tutorial-final pack show up.
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ItemNumber = c.ItemId is long iid && ownedItemsByItemId.TryGetValue(iid, out var ownedCount)
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? ownedCount
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: 0,
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IsDailySingle = c.IsDailySingle,
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OverrideIncreaseGachaPoint = c.OverrideIncreaseGachaPoint.ToString(CultureInfo.InvariantCulture),
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}).ToList(),
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OpenCount = openCount,
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OpenCountLimit = p.OpenCountLimit,
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IsHide = p.IsHide ? 1 : 0,
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PackCategory = (int)p.PackCategory,
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GachaPoint = gachaPointDto,
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IsPreRelease = p.IsPreRelease,
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ExistsPurchaseReward = false,
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IsNew = p.IsNew,
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PosterType = p.PosterType,
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SalesPeriodInfo = new(), // emit `{}` per the DTO docstring
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};
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}
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[HttpPost("get_gacha_point_rewards")]
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public async Task<ActionResult<GetGachaPointRewardsResponse>> GetGachaPointRewards(
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GetGachaPointRewardsRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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// odds_gacha_id is the active seasonal pack id (the one with GachaPointConfig +
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// balance). parent_gacha_id is the base_pack_id of the family — not the lookup key.
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// See GetGachaPointRewardsRequest docstring; verified against
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// traffic_prod_all_gacha_exchange.ndjson.
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var rewards = await _gachaPoint.GetRewardsAsync(request.OddsGachaId, viewerId);
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return new GetGachaPointRewardsResponse
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{
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GachaPointRewards = rewards.ToList(),
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};
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}
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[HttpPost("exchange_gacha_point")]
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public async Task<ActionResult<ExchangeGachaPointResponse>> ExchangeGachaPoint(
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ExchangeGachaPointRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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// Load the viewer with the collections the service mutates (balances, received marker,
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// cards, cosmetics). AsSplitQuery per project_ef_split_query memory.
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var viewer = await _db.Viewers
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.Include(v => v.GachaPointBalances)
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.Include(v => v.GachaPointReceived)
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.Include(v => v.Cards)
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.Include(v => v.Sleeves)
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.Include(v => v.Emblems)
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.Include(v => v.Degrees)
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.Include(v => v.LeaderSkins)
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.Include(v => v.MyPageBackgrounds)
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.AsSplitQuery()
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.FirstAsync(v => v.Id == viewerId);
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// Use odds_gacha_id (the seasonal pack id) — that's where the balance / received marker
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// live. Mirrors the GetGachaPointRewards fix.
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var outcome = await _gachaPoint.TryExchangeAsync(viewer, request.OddsGachaId, request.CardId);
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if (!outcome.Success) return BadRequest(new { error = outcome.Error });
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await _db.SaveChangesAsync();
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return new ExchangeGachaPointResponse
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{
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RewardList = outcome.RewardList.ToList(),
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};
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}
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[HttpPost("open")]
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[HttpPost("/tutorial/pack_open")]
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public async Task<ActionResult<PackOpenResponse>> Open(PackOpenRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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bool isTutorialPath = HttpContext.Request.Path.StartsWithSegments("/tutorial/pack_open");
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// The tutorial alias bypasses the currency / type_detail / open-count guards because
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// the legendary starter pack (99047) is a free server-grant during the 41→100 tutorial
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// transition. Constrain the alias to that one pack so the bypass isn't a free draw on
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// ANY pack the client supplies a parent_gacha_id for.
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const int StarterParentGachaId = 99047;
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if (isTutorialPath && request.ParentGachaId != StarterParentGachaId)
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return BadRequest(new { error = "tutorial_path_only_for_starter_pack" });
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// Reject paths up front — class_id/target_card_id overloads aren't implemented.
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if (request.ClassId.HasValue)
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "starter_overload_not_implemented" });
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if (request.TargetCardId.HasValue)
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "skin_overload_not_implemented" });
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var pack = await _packs.GetPack(request.ParentGachaId);
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if (pack is null) return NotFound(new { error = "unknown_pack" });
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// Skin / starter / leader-skin packs aren't drawn in v1 regardless of child type.
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if (pack.PackCategory is PackCategory.LeaderSkinPack
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or PackCategory.FreePackLeaderSkin
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or PackCategory.RotationStarterCardPack
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or PackCategory.LegendAndLeaderSkinSinglePack)
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{
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "skin_starter_category_not_implemented" });
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}
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var child = pack.ChildGachas.FirstOrDefault(c => c.GachaId == request.GachaId);
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if (child is null)
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return BadRequest(new { error = "unknown_child_gacha" });
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// Note: request.GachaType is the PARENT pack's gacha_type (a routing/disambiguation field),
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// NOT the child's type_detail. Prod traffic confirms the client sends gacha_type=1 even
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// when buying a RUPY_MULTI (type_detail=7) child. The gacha_id alone disambiguates the
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// child; gacha_type validation against child.TypeDetail would falsely reject every buy.
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// Supported type_details on the normal path:
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// 1 CRYSTAL / 2 CRYSTAL_MULTI -> spend crystals
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// 6 RUPY / 7 RUPY_MULTI -> spend rupees
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// 3 DAILY -> spend rupees, once per UTC day
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// 4 TICKET / 5 TICKET_MULTI -> consume child.ItemId from OwnedItemEntry
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// Skin-overload types (8/9/13) and free-pack overlays (10/11/12) need extra
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// selection / banner plumbing — kept 501 until the relevant flows land.
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if (!isTutorialPath && child.TypeDetail is not (1 or 2 or 3 or 4 or 5 or 6 or 7))
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "currency_path_not_implemented" });
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var viewer = await _db.Viewers
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.Include(v => v.PackOpenCounts)
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.Include(v => v.GachaPointBalances)
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.Include(v => v.MissionData)
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.Include(v => v.Items).ThenInclude(i => i.Item)
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.AsSplitQuery()
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.FirstAsync(v => v.Id == viewerId);
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// Tutorial alias is only valid pre-END. After state>=100 the viewer has already
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// completed the tutorial — re-running the path would re-consume the ticket they
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// chose to keep, and (without the max-preserve write below) could regress a higher
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// state value. Mirrors the 31<41 guard in GiftController.TutorialGiftReceive.
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const int TutorialEndStep = 100;
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if (isTutorialPath && viewer.MissionData.TutorialState >= TutorialEndStep)
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return BadRequest(new { error = "tutorial_already_complete" });
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int packNumber = Math.Max(1, request.PackNumber);
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// Currency check + deduction (skipped for tutorial path — starter pack is free)
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if (!isTutorialPath)
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{
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switch (child.TypeDetail)
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{
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case 1: // CRYSTAL (single)
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case 2: // CRYSTAL_MULTI (10-pack)
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{
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long cost = (long)child.Cost * packNumber;
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var r = await _spend.TrySpendAsync(viewer, SpendCurrency.Crystal, cost);
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if (!r.Success) return BadRequest(new { error = "insufficient_crystals" });
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break;
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}
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case 6: // RUPY (single)
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case 7: // RUPY_MULTI (10-pack)
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{
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long cost = (long)child.Cost * packNumber;
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var r = await _spend.TrySpendAsync(viewer, SpendCurrency.Rupee, cost);
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if (!r.Success) return BadRequest(new { error = "insufficient_rupees" });
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break;
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}
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case 3: // DAILY single — once per UTC day
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{
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// TODO(daily-reset): no project-wide daily-reset convention exists yet. Using UTC
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// midnight; revisit when the global reset boundary is settled.
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var now = DateTime.UtcNow;
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var existing = viewer.PackOpenCounts.FirstOrDefault(p => p.PackId == pack.Id);
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if (existing?.LastDailyFreeAt is DateTime last && last.Date == now.Date)
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return BadRequest(new { error = "daily_free_already_claimed" });
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long cost = (long)child.Cost * packNumber;
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var r = await _spend.TrySpendAsync(viewer, SpendCurrency.Rupee, cost);
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if (!r.Success) return BadRequest(new { error = "insufficient_rupees" });
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break;
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}
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case 4: // TICKET (single)
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case 5: // TICKET_MULTI (10-pack)
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{
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if (child.ItemId is not long ticketItemId)
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "ticket_pack_missing_item_id" });
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int ticketsNeeded = child.Cost * packNumber;
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var owned = viewer.Items.FirstOrDefault(i => i.Item.Id == (int)ticketItemId);
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if (owned is null || owned.Count < ticketsNeeded)
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return BadRequest(new { error = "insufficient_tickets" });
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owned.Count -= ticketsNeeded;
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break;
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}
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}
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await _db.SaveChangesAsync();
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}
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// Increment open count + mark daily-free timestamp where relevant.
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// Tutorial path skips these — the starter pack is a one-time free grant, not a
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// purchasable/trackable open.
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if (!isTutorialPath)
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{
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await _packs.IncrementOpenCount(viewerId, pack.Id, packNumber);
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if (child.TypeDetail == 3)
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{
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await _packs.MarkDailyFreeUsed(viewerId, pack.Id, DateTime.UtcNow);
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}
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}
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// Draw + persist. DAILY single overrides packNumber to 1 (it's a one-card open).
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int drawCount = child.IsDailySingle ? 1 : packNumber;
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var drawTable = await _drawTables.GetAsync(pack.Id);
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if (drawTable is null)
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "pack_draw_table_missing" });
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// Owned card_ids for the rate-less Guaranteed-Leader-Card branch. Project to longs to
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// avoid pulling viewer.Cards entities into memory. Shadow-FK access (EF.Property) per
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// the project_ef_nav_include_pitfall memory.
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var ownedCardIds = await _db.Viewers
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.Where(v => v.Id == viewerId)
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.SelectMany(v => v.Cards)
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.Select(c => (long)EF.Property<int>(c, "CardId"))
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.ToListAsync();
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var draw = _opener.Draw(
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drawTable,
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pack,
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drawCount,
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request.ExcludeCardIds ?? Array.Empty<long>(),
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ownedCardIds,
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_foils,
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_rng);
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var grant = await _acquisition.GrantManyAsync(viewerId, draw.Cards.Select(c => c.CardId));
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// Accrue gacha points (skip tutorial path — the starter pack isn't a real open).
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if (!isTutorialPath)
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{
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_gachaPoint.Accrue(viewer, pack, child, drawCount);
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await _db.SaveChangesAsync();
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}
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// Build reward_list. The service produces the type=5 (Card) entries with post-state counts
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// plus any cosmetic grants. Currency entry (type=2 Crystals or type=9 Rupy) stays in the
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// controller — it's a pack-purchase concern, not a card-grant concern. The client's
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// PlayerStaticData.UpdateHaveUserGoodsNum does direct assignment, so currency/card counts
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// must be the new TOTAL — emitting deltas would leave the on-screen balances stale.
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var rewardList = new List<RewardListEntry>();
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|
||
// Currency reward entries only apply to purchasable packs; tutorial path omits them.
|
||
if (!isTutorialPath)
|
||
{
|
||
if (child.TypeDetail is 1 or 2)
|
||
{
|
||
rewardList.Add(new RewardListEntry { RewardType = 2, RewardId = 0, RewardNum = (int)_entitlements.EffectiveBalance(viewer, SpendCurrency.Crystal) });
|
||
}
|
||
else if (child.TypeDetail is 3 or 6 or 7)
|
||
{
|
||
rewardList.Add(new RewardListEntry { RewardType = 9, RewardId = 0, RewardNum = (int)_entitlements.EffectiveBalance(viewer, SpendCurrency.Rupee) });
|
||
}
|
||
else if (child.TypeDetail is 4 or 5 && child.ItemId is long ticketItemId)
|
||
{
|
||
// Item post-state count for the ticket we just consumed — client direct-assigns
|
||
// _userItemDict, so this must be the new total (project_wire_reward_list_post_state).
|
||
var owned = viewer.Items.FirstOrDefault(i => i.Item.Id == (int)ticketItemId);
|
||
rewardList.Add(new RewardListEntry
|
||
{
|
||
RewardType = 4, // Item
|
||
RewardId = ticketItemId,
|
||
RewardNum = owned?.Count ?? 0, // post-state total
|
||
});
|
||
}
|
||
}
|
||
rewardList.AddRange(grant.RewardList);
|
||
|
||
// Tutorial path consumes the granted ticket (same item_id used to gate display) so the
|
||
// pack drops out of /tutorial/pack_info on next refresh. Without this, the pack still
|
||
// shows item_number=1 after the tutorial pack-open, the client lets the user re-click
|
||
// it, and the second click hits /pack/open (not /tutorial/pack_open) — which 501s on
|
||
// type_detail=5 (TICKET_MULTI is out of scope for the normal path). Emitting the
|
||
// post-state count in reward_list direct-assigns the client's _userItemDict so the
|
||
// UI also goes stale-safe immediately (client does direct assignment per
|
||
// project_wire_reward_list_post_state memory).
|
||
int? responseTutorialStep = null;
|
||
if (isTutorialPath)
|
||
{
|
||
if (child.ItemId is long ticketItemId)
|
||
{
|
||
var owned = viewer.Items.FirstOrDefault(i => i.Item.Id == (int)ticketItemId);
|
||
if (owned is not null)
|
||
{
|
||
owned.Count = Math.Max(0, owned.Count - packNumber);
|
||
rewardList.Add(new RewardListEntry
|
||
{
|
||
RewardType = 4, // Item
|
||
RewardId = ticketItemId,
|
||
RewardNum = owned.Count, // POST-STATE total
|
||
});
|
||
}
|
||
}
|
||
|
||
// Max-preserve: never regress the persisted state, even though Gate B already
|
||
// rejected state>=100 above. Belt-and-braces against a future caller that
|
||
// bypasses Gate B (refactor, new alias, etc.). Wire still emits 100 — that's
|
||
// the tutorial-END signal the client expects.
|
||
if (viewer.MissionData.TutorialState < TutorialEndStep)
|
||
viewer.MissionData.TutorialState = TutorialEndStep;
|
||
await _db.SaveChangesAsync();
|
||
responseTutorialStep = TutorialEndStep;
|
||
}
|
||
|
||
return new PackOpenResponse
|
||
{
|
||
PackList = draw.Cards.Select(c => new CardPackEntryDto
|
||
{
|
||
CardId = c.CardId,
|
||
Rarity = (int)c.Rarity,
|
||
Number = 1,
|
||
}).ToList(),
|
||
RewardList = rewardList,
|
||
TutorialStep = responseTutorialStep,
|
||
};
|
||
}
|
||
}
|