Files
SVSimServer/SVSim.Database/Models/StoryDeckEntry.cs
gamer147 50e4989b77 docs(importers): update data_dumps path references for reorg
Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in
the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/,
data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic
→ data_dumps/captures/traffic in XML doc-comments and inline comments
across importers, controllers, middlewares, DTOs, and tests. Doc-only;
no logic changes; build green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 01:22:08 -04:00

29 lines
1.1 KiB
C#

using SVSim.Database.Common;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
/// <summary>
/// Presentation metadata for a story-mode prebuilt/trial deck, as surfaced under
/// main_story/get_deck_list's build_deck_list / trial_deck_list. PK (DeckNo) equals the deck's
/// wire deck_no, which also equals BuildDeckProductEntry.Id — the 40-card list is read from that
/// product (single source of truth), NOT stored here. Sourced from
/// data_dumps/captures/traffic_prod_trial_decks.ndjson via seeds/story-decks.json.
/// </summary>
public class StoryDeckEntry : BaseEntity<int>
{
public int DeckNo { get => Id; set => Id = value; } // == BuildDeckProductEntry.Id
public StoryDeckKind Kind { get; set; }
public int ClassId { get; set; }
public string DeckName { get; set; } = string.Empty;
public int SleeveId { get; set; }
public int LeaderSkinId { get; set; }
public int IsRecommend { get; set; }
public int OrderNum { get; set; }
public int EntryNo { get; set; }
/// <summary>Trial decks carry a deck_format on the wire; build decks do not (null).</summary>
public int? DeckFormat { get; set; }
}