Three new EF entities and a migration:
- PackDrawConfigEntry (per-pack: animation rate, has-bonus flag, special-kind label)
- PackDrawSlotRateEntry (pack/slot/tier -> rate, unique index)
- PackDrawCardWeightEntry (per-card-rate facts incl rate-less rows)
DrawSlot {General, Eighth, Bonus} and DrawTier {Bronze, Silver, Gold, Legendary, Special}.
Special collapses leader_card and limited_time_leader (verified mutually exclusive per pack).
IsEnabled column on PackConfigEntry — admin gate for synthesized stubs, distinct from
the wire-mirror IsHide.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
17 lines
595 B
C#
17 lines
595 B
C#
using SVSim.Database.Common;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One row per pack covered by drawrates data. PK is the pack id (matches PackConfigEntry.Id
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/// for live-capture rows; standalone for archive-only packs). Weak relationship — PackDraw rows
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/// exist for all archived packs even when no PackConfigEntry is enabled.
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/// </summary>
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public class PackDrawConfigEntry : BaseEntity<int>
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{
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public double AnimationRatePct { get; set; }
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public bool HasBonusSlot { get; set; }
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public string? SpecialKind { get; set; }
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public string? ShortCode { get; set; }
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}
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