Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/, data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic → data_dumps/captures/traffic in XML doc-comments and inline comments across importers, controllers, middlewares, DTOs, and tests. Doc-only; no logic changes; build green. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
38 lines
2.0 KiB
C#
38 lines
2.0 KiB
C#
namespace SVSim.Database.Models.Config;
|
|
|
|
/// <summary>
|
|
/// Asset-delivery tunables: where the client looks for the resource CDN (Akamai by default;
|
|
/// <c>Wizard/SetUp.cs:48</c> hardcodes <c>shadowverse.akamaized.net/</c>) and what manifest
|
|
/// version to ask for. Currently a single field, will grow as we self-host content.
|
|
/// </summary>
|
|
[ConfigSection("ResourceConfig")]
|
|
public class ResourceConfig
|
|
{
|
|
/// <summary>
|
|
/// Pushed to the client as <c>data_headers.required_res_ver</c>. The client writes it to
|
|
/// <c>PlayerPrefs["RES_VER"]</c> and uses it as the version path component for asset
|
|
/// manifest lookups: <c>https://<cdn>/dl/Manifest/<RES_VER>/<lang>/<Platform>/</c>.
|
|
/// <para>
|
|
/// Default value is the prod-captured version from <c>data_dumps/captures/traffic_prod_tutorial.ndjson</c>
|
|
/// (2026-05-28) — i.e., a path Akamai actually serves. When this rotates (or Akamai sunsets
|
|
/// ahead of June 2026), update via DB <c>GameConfigs</c> row, appsettings.json, or this
|
|
/// shipped default; no code change needed.
|
|
/// </para>
|
|
/// <para>
|
|
/// When the client has no cached <c>RES_VER</c> (e.g., a wiped/fresh install via
|
|
/// <c>NukeIdentityOnStartup</c>), it defaults to <c>"00000000"</c>, which Akamai 404s. The
|
|
/// fetch failure surfaces as "Connection Error / Reconnect" before any tutorial UI loads,
|
|
/// so emitting a valid value here is required for fresh-account boot.
|
|
/// </para>
|
|
/// </summary>
|
|
public string RequiredResVer { get; set; } = "4670rPsPMVlRTd2";
|
|
|
|
/// <summary>
|
|
/// Inline-default tier for <see cref="IGameConfigService"/>. Mirrors property initialisers
|
|
/// — kept as a separate factory because the framework requires every [ConfigSection] POCO to
|
|
/// expose one (see <c>feedback_config_defaults</c> memory for the collection-defaults rule
|
|
/// that motivated the convention).
|
|
/// </summary>
|
|
public static ResourceConfig ShippedDefaults() => new();
|
|
}
|