Three new EF entities and a migration:
- PackDrawConfigEntry (per-pack: animation rate, has-bonus flag, special-kind label)
- PackDrawSlotRateEntry (pack/slot/tier -> rate, unique index)
- PackDrawCardWeightEntry (per-card-rate facts incl rate-less rows)
DrawSlot {General, Eighth, Bonus} and DrawTier {Bronze, Silver, Gold, Legendary, Special}.
Special collapses leader_card and limited_time_leader (verified mutually exclusive per pack).
IsEnabled column on PackConfigEntry — admin gate for synthesized stubs, distinct from
the wire-mirror IsHide.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
17 lines
477 B
C#
17 lines
477 B
C#
namespace SVSim.Database.Enums;
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/// <summary>
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/// Per-draw page tier the slot rolls into. Distinct from card-master <see cref="Rarity"/>:
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/// for the four base values they line up, but <c>Special</c> covers the per-pack
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/// "Leader Card" / "Limited-Time Leader" tiers — its cards are typically Rarity.Legendary
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/// with the IsLeader printing flag set.
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/// </summary>
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public enum DrawTier
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{
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Bronze = 0,
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Silver = 1,
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Gold = 2,
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Legendary = 3,
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Special = 4,
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}
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