52 lines
2.6 KiB
C#
52 lines
2.6 KiB
C#
using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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/// <summary>
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/// Mirrors <c>seeds/rotation-config.json</c>. Drives the Rotation <c>GameConfigSection</c>.
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/// Note: <c>rotation_card_set_ids</c> is the rotation CardSet flag list — consumed by
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/// RotationFlagUpdater in Stage 9C, not by RotationConfigImporter.
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/// </summary>
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public sealed class RotationConfigSeed
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{
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[JsonPropertyName("ts_rotation_id")] public string TsRotationId { get; set; } = "";
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[JsonPropertyName("is_battle_pass_period")] public bool IsBattlePassPeriod { get; set; }
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[JsonPropertyName("is_beginner_mission")] public bool IsBeginnerMission { get; set; }
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[JsonPropertyName("card_set_id_for_resource_dl_view")] public int CardSetIdForResourceDlView { get; set; }
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[JsonPropertyName("rotation_card_set_ids")] public List<int> RotationCardSetIds { get; set; } = new();
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}
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/// <summary>Mirrors <c>seeds/challenge-config.json</c>. Drives the Challenge <c>GameConfigSection</c>.</summary>
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public sealed class ChallengeConfigSeed
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{
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[JsonPropertyName("use_two_pick_premium_card")] public bool UseTwoPickPremiumCard { get; set; }
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[JsonPropertyName("two_pick_sleeve_id")] public long TwoPickSleeveId { get; set; }
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[JsonPropertyName("last_card_pack_set_id")] public int LastCardPackSetId { get; set; }
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[JsonPropertyName("card_pool_name")] public string CardPoolName { get; set; } = "";
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[JsonPropertyName("card_pool_url")] public string CardPoolUrl { get; set; } = "";
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[JsonPropertyName("announce_id")] public string AnnounceId { get; set; } = "";
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[JsonPropertyName("start_time")] public string StartTime { get; set; } = "";
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[JsonPropertyName("end_time")] public string EndTime { get; set; } = "";
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[JsonPropertyName("two_pick_type")] public int TwoPickType { get; set; } = 0;
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[JsonPropertyName("strategy_pick_num")] public int StrategyPickNum { get; set; } = 0;
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[JsonPropertyName("pool_card_set_ids")] public List<int> PoolCardSetIds { get; set; } = new();
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}
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/// <summary>
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/// Mirrors <c>seeds/my-rotation-schedule.json</c>. Drives the MyRotationSchedule
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/// <c>GameConfigSection</c>. The extractor pre-joins <c>gathering</c> and <c>free_battle</c>
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/// from <c>my_rotation_info.schedules</c> into two top-level fields.
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/// </summary>
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public sealed class MyRotationScheduleSeed
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{
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[JsonPropertyName("gathering")] public ScheduleWindowSeed? Gathering { get; set; }
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[JsonPropertyName("free_battle")] public ScheduleWindowSeed? FreeBattle { get; set; }
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}
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public sealed class ScheduleWindowSeed
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{
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[JsonPropertyName("begin")] public string Begin { get; set; } = "";
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[JsonPropertyName("end")] public string End { get; set; } = "";
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}
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