Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
using System;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class SkillPreprocessNecromance : SkillPreprocessBase
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{
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private readonly int _necromanceCount;
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private readonly string _operator;
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private string _countText = string.Empty;
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private SkillBase _skill;
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public bool IsApproximate => _operator == "<:=";
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public SkillPreprocessNecromance(SkillBase skill, string countText, string op)
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{
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if (SkillOptionValue.IsVariableValue(countText))
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{
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_countText = countText;
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}
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else
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{
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_necromanceCount = int.Parse(countText);
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}
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_operator = op;
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_skill = skill;
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}
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public override bool IsRight(BattlePlayerReadOnlyInfoPair playerInfoPair, SkillConditionCheckerOption option, bool PreexecutionCheck = false)
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{
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return playerInfoPair.ReadOnlySelf.SkillInfoCemeterys.Count() >= NecromanceCount(playerInfoPair.ReadOnlySelf.SkillInfoCemeterys.Count(), playerInfoPair, option);
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}
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public override VfxBase Start(BattlePlayerPair playerPair, SkillBase skill, SkillProcessor skillProcessor, SkillOptionValue optionValue, SkillConditionCheckerOption checkerOption)
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{
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BattleLogManager.GetInstance().AddNecromanceIcon(skill, skill.SkillPrm.ownerCard, skill.SkillPrm.ownerCard.IsSpell);
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bool num = skill.SkillPrm.ownerCard.GetSelectTypeSkill().Any((SkillBase s) => s.IsChoiceType);
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bool flag = skill.SkillPrm.ownerCard.Skills.Any((SkillBase s) => s is Skill_transform);
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if (num && flag)
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{
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return NullVfx.GetInstance();
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}
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int num2 = NecromanceCount(playerPair.Self.CemeteryList.Count, playerPair, checkerOption);
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playerPair.Self.CemeteryConsumption(num2, skill.SkillPrm.ownerCard, skillProcessor, skill.OnWhenFusion != 0);
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if (!skill.SkillPrm.ownerCard.IsSpell && (skill.OnWhenFusion == 0 || skill.SkillPrm.ownerCard.IsPlayer || GameMgr.GetIns().IsAdminWatch))
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{
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return new NecromanceSkillActivationVfx(skill.SkillPrm.ownerCard.BattleCardView);
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}
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return NullVfx.GetInstance();
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}
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public int NecromanceCount(int cemeteryCount, BattlePlayerReadOnlyInfoPair pair = null, SkillConditionCheckerOption checkerOption = null)
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{
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if (IsApproximate)
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{
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return Math.Max(0, Math.Min(_necromanceCount, cemeteryCount));
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}
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if (_countText != string.Empty)
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{
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if (pair == null)
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{
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pair = new BattlePlayerReadOnlyInfoPair(_skill.SkillPrm.selfBattlePlayer, _skill.SkillPrm.opponentBattlePlayer);
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}
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if (checkerOption == null)
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{
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checkerOption = new SkillConditionCheckerOption();
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}
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SkillCollectionBase.SetupOptionValue(_skill.OptionValue, pair, _skill.SkillPrm.ownerCard, _skill, checkerOption);
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return _skill.OptionValue.ParseInt(_countText);
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}
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return _necromanceCount;
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}
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}
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