Files
SVSimServer/SVSim.Database/Repositories/Card/ICardInventoryRepository.cs
2026-05-24 14:42:44 -04:00

45 lines
1.7 KiB
C#

namespace SVSim.Database.Repositories.Card;
/// <summary>
/// Mutating operations on a viewer's card inventory (destruct, create, protect…).
/// Read-only catalog queries live on <see cref="ICardRepository"/>.
/// </summary>
public interface ICardInventoryRepository
{
/// <summary>
/// Validate-then-mutate destruct of owned cards. Atomic: all validation runs before any
/// mutation, and the mutation phase is wrapped in an explicit DB transaction so a mid-flight
/// EF failure rolls back currency + inventory + deck-strip together.
/// </summary>
/// <param name="viewerId">Authenticated viewer.</param>
/// <param name="destructCounts">cardId → num_to_destruct. Empty dict is rejected by the caller.</param>
/// <returns>
/// <see cref="DestructResult"/> with post-state totals on success, or a
/// <see cref="DestructError"/> when validation fails. On error nothing is written.
/// </returns>
Task<DestructOutcome> DestructCards(long viewerId, IReadOnlyDictionary<long, int> destructCounts);
}
/// <summary>
/// Either a success payload or an error code. Discriminated by which field is set.
/// </summary>
public sealed record DestructOutcome(DestructResult? Result, DestructError? Error)
{
public bool IsSuccess => Result is not null;
public static DestructOutcome Ok(DestructResult r) => new(r, null);
public static DestructOutcome Fail(DestructError e) => new(null, e);
}
public sealed record DestructResult(
ulong NewRedEtherTotal,
IReadOnlyDictionary<long, int> NewOwnedCounts); // cardId → post-destruct Count
public enum DestructError
{
UnknownCard,
NotDestructible,
CardProtected,
InsufficientCards,
}