Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
22 lines
536 B
C#
22 lines
536 B
C#
namespace Wizard;
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public class RankMatchAISettingData
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{
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public int EnemyAiId { get; private set; }
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public int ClassId { get; private set; }
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public int DeckId { get; private set; }
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public int StyleId { get; private set; }
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public RankMatchAISettingData(string[] columns)
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{
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int num = 0;
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EnemyAiId = AIScriptParser.ParseInt(columns[num++]);
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ClassId = AIScriptParser.ParseInt(columns[num++]);
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DeckId = AIScriptParser.ParseInt(columns[num++]);
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StyleId = AIScriptParser.ParseInt(columns[num++]);
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}
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}
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