Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AIWhenPlayKeywordSkill : AIWhenPlayTagArgument
|
|
{
|
|
private readonly AIScriptTokenArgType _skillType;
|
|
|
|
protected override bool _isSelectCountImplemented => true;
|
|
|
|
public AIWhenPlayKeywordSkill(string text, AIScriptTokenArgType skill)
|
|
: base(text)
|
|
{
|
|
_skillType = skill;
|
|
}
|
|
|
|
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
|
|
{
|
|
return field.CardListSet.AllReferableCards;
|
|
}
|
|
|
|
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
|
{
|
|
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
|
if (targetsFromField != null && targetsFromField.Count > 0)
|
|
{
|
|
switch (base.SelectType)
|
|
{
|
|
case AIScriptTokenArgType.ALL_SELECT:
|
|
AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType);
|
|
break;
|
|
case AIScriptTokenArgType.RANDOM_SELECT:
|
|
{
|
|
int selectCount = GetSelectCount(tagOwner, field, playPtn, situation);
|
|
AISkillSimulationUtility.GiveSkillRandom(targetsFromField, selectCount, field, _skillType);
|
|
break;
|
|
}
|
|
case AIScriptTokenArgType.TARGET_SELECT:
|
|
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
|
|
AISkillSimulationUtility.ExecuteTargetSelectGiveSkill(targetsFromField, tagOwner, field, playPtn, situation, _skillType, base.SelectType, GetSelectCount(tagOwner, field, playPtn, situation));
|
|
break;
|
|
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void CreateLegalSelectTypes()
|
|
{
|
|
base.LegalSelectTypes = new AIScriptTokenArgType[4]
|
|
{
|
|
AIScriptTokenArgType.ALL_SELECT,
|
|
AIScriptTokenArgType.RANDOM_SELECT,
|
|
AIScriptTokenArgType.TARGET_SELECT,
|
|
AIScriptTokenArgType.SECOND_TARGET_SELECT
|
|
};
|
|
}
|
|
|
|
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
|
|
{
|
|
if (AISkillSimulationUtility.IsFollowerOnlySkillType(_skillType))
|
|
{
|
|
return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead);
|
|
}
|
|
return base.GetFilteredTargets(candidates, tagOwner, playPtn, situation, isBlockDead);
|
|
}
|
|
}
|