Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITurnEndSetLeaderMaxLife.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

89 lines
3.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITurnEndSetLeaderMaxLife : AIScriptArgumentExpressions, IAITurnEndArgument
{
private readonly int IS_ALLY_TURN_OFFSET = 1;
private readonly int VALUE_OFFSET = 2;
private readonly int SIDE_OFFSET = 3;
private AIScriptTokenArgType _side;
private AIPolishConvertedExpression _life;
public bool IsAllyTurn { get; private set; }
public AITurnEndSetLeaderMaxLife(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET);
_side = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SIDE_OFFSET]);
_life = _exprList[_exprList.Count - VALUE_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
int maxLife = (int)_life.EvalArg(tagOwner, playPtn, field, situation);
AISetStatusSimulationUtility.SetLeaderMaxLife(tagOwner, maxLife, _side, field, situation);
}
public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
{
AIVirtualField selfField = tagOwner.SelfField;
(AIVirtualCard, AIVirtualCard) targetSideLeaders = AISetStatusSimulationUtility.GetTargetSideLeaders(tagOwner, selfField);
if (targetSideLeaders.Item1 == null || targetSideLeaders.Item2 == null)
{
AIConsoleUtility.LogError("AITurnEndSetLeaderMaxLife.CalculateThreaten(): Failed to get the leader.");
return 0f;
}
int changeLife = (int)_life.EvalArg(tagOwner, EnemyAI.EmptyPlayPtn, selfField);
float num = 0f;
switch (_side)
{
case AIScriptTokenArgType.ALLY:
num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item1, selfField, changeLife, ref allInplayStatusList);
break;
case AIScriptTokenArgType.OPPONENT:
num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item2, selfField, changeLife, ref allInplayStatusList);
break;
case AIScriptTokenArgType.BOTH:
num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item1, selfField, changeLife, ref allInplayStatusList);
num += CalculateTargetLeader(tagOwner, targetSideLeaders.Item2, selfField, changeLife, ref allInplayStatusList);
break;
default:
AIConsoleUtility.LogError($"AITurnEndSetLeaderMaxLife.CalculateThreaten(): Unexpected side type. type:{_side}");
break;
}
return num;
}
private float CalculateTargetLeader(AIVirtualCard tagOwner, AIVirtualCard leader, AIVirtualField field, int changeLife, ref Tuple<int, int>[] allInplayStatusList)
{
int num = field.CardListSet.BothClassAndInplayCards.IndexOf(leader);
int second = allInplayStatusList[num].second;
if (second <= 0)
{
return 0f;
}
if (changeLife < 0)
{
changeLife = 0;
}
float result = 0f;
if (changeLife < second)
{
result = AILeaderLifeEvaluationUtility.Evaluate(changeLife, second, leader.IsAlly, tagOwner.IsAlly);
allInplayStatusList[num].second = changeLife;
}
return result;
}
}