Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIScriptArgumentToken.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

52 lines
1.0 KiB
C#

namespace Wizard;
public class AIScriptArgumentToken : AIScriptTokenBase
{
public AIScriptTokenArgType ArgumentType;
public bool IsNot { get; private set; }
public AIScriptArgumentToken(AIScriptTokenArgType arg, bool isNot)
: base(AIScriptTokenType.ARG, (float)arg)
{
ArgumentType = arg;
IsNot = isNot;
}
public override AIScriptTokenBase Clone()
{
return new AIScriptArgumentToken(ArgumentType, IsNot);
}
public override bool IsEqual(AIScriptTokenBase token)
{
if (!(token is AIScriptArgumentToken aIScriptArgumentToken))
{
return false;
}
if (ArgumentType == aIScriptArgumentToken.ArgumentType)
{
return IsNot == aIScriptArgumentToken.IsNot;
}
return false;
}
public bool IsSideArgType(bool includeBoth = true)
{
switch (ArgumentType)
{
case AIScriptTokenArgType.ALLY:
case AIScriptTokenArgType.OPPONENT:
return true;
case AIScriptTokenArgType.BOTH:
if (!includeBoth)
{
return false;
}
return true;
default:
return false;
}
}
}