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8bd8d1db2f57f07c7351e447e73e3d259eabbddf
SVSimServer/SVSim.BattleNode/Sessions/Engine
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gamer147 f1c96ed37d refactor(battlenode): M-HC-4 cleanup — EpCount rename, dedupe evolve-ramp, drop tautological guard
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 00:47:33 -04:00
..
EngineGlobalInit.cs
feat(battlenode): attack resolves on engine state via view-untangle (M-HC-4a)
2026-06-06 22:48:26 -04:00
EngineIngestResult.cs
feat(battlenode): SessionBattleEngine skeleton + types (Phase 2 N0)
2026-06-06 14:49:18 -04:00
EngineSessionGate.cs
feat(battlenode): per-session charaId + single-active-engine gate (Phase 2 N2 carried-risk B)
2026-06-06 16:35:42 -04:00
HeadlessConductorVfxMgr.cs
feat(battlenode): receive conductor resolves self Deal+Play headless via view-untangle (M-HC-0)
2026-06-06 20:08:53 -04:00
SessionBattleEngine.cs
refactor(battlenode): M-HC-4 cleanup — EpCount rename, dedupe evolve-ramp, drop tautological guard
2026-06-07 00:47:33 -04:00
SessionContentsCreator.cs
feat(battlenode): receive conductor resolves self Deal+Play headless via view-untangle (M-HC-0)
2026-06-06 20:08:53 -04:00
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