Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
279 lines
8.0 KiB
C#
279 lines
8.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.ErrorDialog;
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namespace Wizard.DeckCardEdit;
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public class DeckSave
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{
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public class DeckSaveCoroutineMonoBehaviour : MonoBehaviour
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{
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private DeckSaveCoroutineMonoBehaviour()
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{
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}
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}
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public class Option
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{
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public int[] CardIds;
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public int DeckId;
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public string DeckName;
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public int ClassType;
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public int SubClassType;
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public int RawSkinId;
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public bool IsRandomLeaderSkin;
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public List<int> LeaderSkinIdList;
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public long SleeveId;
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public bool IsNew;
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public Format Format;
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public string MyRotationId;
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public ConventionDeckList ConventionDeckList;
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public Action OnFinish;
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public Action<bool> OnSaveCompleteDialog;
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}
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private Action _onFinish;
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private int[] _deck;
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private int _id;
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private string _name;
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private string _defaultName;
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private int _class;
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private int _rawSkinId;
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private bool _isRandomLeaderSkin;
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private List<int> _leaderSkinIdList;
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private long _sleeveId;
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private Format _format;
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private ConventionDeckList _conventionDeckList;
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private bool _isNew;
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private string _myRotationId;
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private int _subClass;
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private MonoBehaviour _behaviour;
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private DialogBase _nameEditDialog;
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private IFormatBehavior _formatBehavior;
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private Action<bool> _saveCompleteDialogOverrideAction;
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private bool _isUsableDeck;
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public void Destroy()
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{
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if ((bool)_behaviour)
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{
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UnityEngine.Object.Destroy(_behaviour.gameObject);
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}
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}
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public void Start(Option option)
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{
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IFormatBehavior formatBehavior = FormatBehaviorManager.Create(option.Format, option.ConventionDeckList);
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_deck = option.CardIds;
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_name = option.DeckName;
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_defaultName = option.DeckName;
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_id = option.DeckId;
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_format = option.Format;
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_isNew = option.IsNew;
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_class = option.ClassType;
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_subClass = option.SubClassType;
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_rawSkinId = option.RawSkinId;
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_isRandomLeaderSkin = option.IsRandomLeaderSkin;
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_leaderSkinIdList = option.LeaderSkinIdList;
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_sleeveId = option.SleeveId;
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_conventionDeckList = option.ConventionDeckList;
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_myRotationId = option.MyRotationId;
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_onFinish = option.OnFinish;
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_saveCompleteDialogOverrideAction = option.OnSaveCompleteDialog;
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MyRotationInfo myRotationInfo = null;
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if (!string.IsNullOrEmpty(_myRotationId))
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{
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myRotationInfo = Data.MyRotationAllInfo.Get(_myRotationId);
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}
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_formatBehavior = formatBehavior;
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if (_deck.Length < 40)
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{
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CreateSaveConfirmDialog(Data.SystemText.Get("Card_0050", 40.ToString()));
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return;
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}
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if (_deck.Length > 50)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(Data.SystemText.Get("Dia_DeckEdit_006_Title"));
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dialogBase.SetText(Data.SystemText.Get("Card_0107", 40.ToString()));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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dialogBase.OnCloseStart = Destroy;
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return;
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}
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if (_deck.Length > 40)
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{
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CreateSaveConfirmDialog(Data.SystemText.Get("Card_0138", 41.ToString()));
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return;
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}
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if (_format == Format.Crossover)
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{
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CardMaster cardMaster = CardMaster.GetInstance(formatBehavior.CardMasterId);
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List<int> source = _deck.ToList();
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CardBasePrm.ClanType mainClass = (CardBasePrm.ClanType)_class;
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if (source.Count((int cardId) => cardMaster.GetCardParameterFromId(cardId).Clan == mainClass) < 24)
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{
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CreateSaveConfirmDialog(Data.SystemText.Get("Card_0279", 24.ToString()));
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return;
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}
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CardBasePrm.ClanType subClass = (CardBasePrm.ClanType)_subClass;
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if (source.Count((int cardId) => cardMaster.GetCardParameterFromId(cardId).Clan == subClass) < 9)
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{
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CreateSaveConfirmDialog(Data.SystemText.Get("Card_0280", 9.ToString()));
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return;
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}
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}
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if (DeckCardEditUI.IsNotAvailableCardInIds(new List<int>(_deck), _format, formatBehavior, myRotationInfo))
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{
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CreateSaveConfirmDialog(Data.SystemText.Get("Card_0191"));
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return;
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}
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if (DeckData.ContainsNonPossessionCard(_deck, formatBehavior))
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{
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CreateSaveConfirmDialog(Data.SystemText.Get("Card_0252"));
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return;
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}
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_isUsableDeck = true;
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CheckNewDeckBeforeSave();
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}
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private void CreateSaveConfirmDialog(string messageText)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(Data.SystemText.Get("Dia_DeckEdit_005_Title"));
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dialogBase.SetText(messageText);
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetButtonText(Data.SystemText.Get("Dia_DeckEdit_005_Button"), Data.SystemText.Get("Dia_DeckEdit_005_Button_2"));
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dialogBase.onPushButton1 = CheckNewDeckBeforeSave;
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}
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private void CheckNewDeckBeforeSave()
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{
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if (_isNew)
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{
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_nameEditDialog = InputDialog.Create(30, 24);
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_nameEditDialog.InputAreaObjs.labels[0].text = _name;
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_nameEditDialog.InputAreaObjs.labels[1].text = _id.ToString();
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_nameEditDialog.InputAreaObjs.labels[2].text = Data.SystemText.Get("Card_0012");
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_nameEditDialog.InputAreaObjs.labels[3].text = Data.SystemText.Get("Common_0401", 24.ToString());
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_nameEditDialog.SetTitleLabel(Data.SystemText.Get("Card_0011"));
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_nameEditDialog.onPushButton1 = NameSetEnd;
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_nameEditDialog.onCloseWithoutSelect = Destroy;
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_nameEditDialog.SetPanelDepth(2000);
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}
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else
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{
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SaveRequest();
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}
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}
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private void NameSetEnd()
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{
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_name = _nameEditDialog.InputAreaObjs.labels[0].text;
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if (string.IsNullOrEmpty(_name))
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{
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_name = _defaultName;
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}
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SaveRequest();
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}
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private void SaveRequest()
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{
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if (_deck.Length > 50)
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{
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return;
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}
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GameObject gameObject = new GameObject();
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_behaviour = gameObject.AddComponent<DeckSaveCoroutineMonoBehaviour>();
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if (_formatBehavior.IsConventionMode)
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{
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DeckConventionUpdateTask deckConventionUpdateTask = new DeckConventionUpdateTask();
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if (_formatBehavior.UseSubClass)
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{
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deckConventionUpdateTask.SetParameterWithSubClass(_id, _class, _subClass, _rawSkinId, _isRandomLeaderSkin, _leaderSkinIdList.ToArray(), _sleeveId, _name, is_delete: false, _deck, _conventionDeckList);
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}
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else
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{
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deckConventionUpdateTask.SetParameter(_id, _class, _rawSkinId, _isRandomLeaderSkin, _leaderSkinIdList.ToArray(), _sleeveId, _name, is_delete: false, _deck, _myRotationId, _conventionDeckList);
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}
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deckConventionUpdateTask.SkipAllCuteResultCodeCheckErrorPopup();
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_behaviour.StartCoroutine(Toolbox.NetworkManager.Connect(deckConventionUpdateTask, OnFinishSaveRequest, null, OnFailedSaveRequest));
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}
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else
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{
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DeckUpdateTask deckUpdateTask = GameMgr.GetIns().GetDeckUpdateTask();
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if (_formatBehavior.UseSubClass)
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{
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deckUpdateTask.SetParameterWithSubClass(_id, _class, _subClass, _rawSkinId, _isRandomLeaderSkin, _leaderSkinIdList.ToArray(), _sleeveId, _name, isDelete: false, _deck, _format);
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}
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else
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{
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deckUpdateTask.SetParameter(_id, _class, _rawSkinId, _isRandomLeaderSkin, _leaderSkinIdList.ToArray(), _sleeveId, _name, is_delete: false, _deck, _format, _myRotationId);
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}
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deckUpdateTask.SkipAllCuteResultCodeCheckErrorPopup();
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_behaviour.StartCoroutine(Toolbox.NetworkManager.Connect(deckUpdateTask, OnFinishSaveRequest, null, OnFailedSaveRequest));
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}
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}
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private void OnFinishSaveRequest(NetworkTask.ResultCode error)
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{
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if (_saveCompleteDialogOverrideAction != null)
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{
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_saveCompleteDialogOverrideAction(_isUsableDeck);
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}
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else
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(Data.SystemText.Get("Dia_DeckEdit_007_Title"));
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dialogBase.SetText(Data.SystemText.Get("Card_0019"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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dialogBase.OnCloseStart = _onFinish;
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}
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Destroy();
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}
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private void OnFailedSaveRequest(int code)
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{
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DialogBase dialogBase = Wizard.ErrorDialog.Dialog.Create(code);
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if (_isNew)
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{
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dialogBase.OnCloseStart = CheckNewDeckBeforeSave;
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}
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}
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}
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