Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GachaPointExchangeDialog.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

36 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace Wizard;
public class GachaPointExchangeDialog : MonoBehaviour
{
private const int EXCHANGE_DIALOG_DEPTH = 900;
private const int EXCHANGE_DIALOG_SORTING_ORDER = 37;
[SerializeField]
private GachaPointExchange _gachaPointExchangeOriginal;
private DialogBase _dialog;
public void CreateGachaPointExchangeDialog(PackConfig packConfig, Action packInfoCallBack)
{
_dialog = UIManager.GetInstance().CreateDialogClose();
_dialog.SetSize(DialogBase.Size.XL);
_dialog.SetTitleLabel(Data.SystemText.Get("Shop_0160", Data.Master.CardSetNameMgr.Get(packConfig.GachaPointData.GachaPointPackId.ToString()).LongName));
_dialog.SetLayer("MyPage");
_dialog.SetPanelSortingOrder(37);
_dialog.SetPanelDepth(900);
GachaPointExchange gachaPointExchange = UnityEngine.Object.Instantiate(_gachaPointExchangeOriginal);
_dialog.SetObj(gachaPointExchange.gameObject);
gachaPointExchange.SetCallBack(CloseExchangeDialog, packInfoCallBack);
gachaPointExchange.CreateCardList(packConfig);
}
public void CloseExchangeDialog()
{
_dialog.CloseWithoutSelect();
}
}