Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIFunctionResultContainer.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

50 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIFunctionResultContainer
{
private Dictionary<AIScriptTokenFuncType, Dictionary<ulong, float>> _functionResultDic;
public AIFunctionResultContainer()
{
_functionResultDic = new Dictionary<AIScriptTokenFuncType, Dictionary<ulong, float>>();
}
public void Clear()
{
foreach (AIScriptTokenFuncType key in _functionResultDic.Keys)
{
_functionResultDic[key].Clear();
}
_functionResultDic.Clear();
}
public void AddRecord(AIScriptTokenFuncType funcType, ulong hash, float result)
{
if (!_functionResultDic.TryGetValue(funcType, out var value))
{
value = new Dictionary<ulong, float>();
_functionResultDic.Add(funcType, value);
}
if (value.ContainsKey(hash))
{
AIConsoleUtility.LogError($"AIFunctionResultContainer.AddRecord() error!! conflict key = {hash}");
}
else
{
value.Add(hash, result);
}
}
public bool GetContainsResultValue(AIScriptTokenFuncType funcType, ulong hash, out float getResult)
{
if (_functionResultDic.TryGetValue(funcType, out var value))
{
return value.TryGetValue(hash, out getResult);
}
getResult = 0f;
return false;
}
}