Files
SVSimServer/SVSim.BattleNode/Reliability/Gungnir.cs

24 lines
785 B
C#

namespace SVSim.BattleNode.Reliability;
/// <summary>
/// Body builders for the alive channel. The timer/loop that drives 5s emits lives on
/// BattleSession; this class is just the pure body-shape factory.
/// v1 always reports scs/ocs=ONLINE — real disconnect detection is deferred.
/// </summary>
public static class Gungnir
{
public static readonly TimeSpan EmitInterval = TimeSpan.FromSeconds(5);
public static Dictionary<string, object?> BuildAliveEmitBody(InboundTracker tracker) => new()
{
["currentSeq"] = tracker.HighWaterMark,
// actionSeq omitted in v1 — no turn-transition flag yet.
};
public static Dictionary<string, object?> BuildAlivePushBody() => new()
{
["scs"] = "ONLINE",
["ocs"] = "ONLINE",
};
}