Files
SVSimServer/SVSim.BattleEngine/Engine/ClassCharaPrm.cs
gamer147 e3e0ba7a72 cull(engine-cleanup): pass-8 phase-2 cascade round 2
[trim] fully-unreachable files deleted: 3
[trim] files edited: 21, files deleted: 0, nodes removed: 38
[type-trim] files edited: 3, types removed: 3

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 21:19:36 -04:00

178 lines
3.7 KiB
C#

using System.Collections.Generic;
using Cute;
using LitJson;
using UnityEngine;
using Wizard;
public class ClassCharaPrm
{
public enum MotionType
{
idle = 1,
positive,
negative,
extra,
damage,
think,
greet,
shock,
positive_2,
negative_2,
extra_2,
negative_2_a,
extra_1_a,
extra_1_b,
extra_1_c,
extra_2_a,
extra_2_b,
extra_2_c,
z_extra_2,
z_damage,
z_greet,
z_idle,
z_negative,
z_negative_2,
z_negative_2_a,
z_positive,
z_positive_2,
z_shock,
z_think
}
public enum FaceType
{
skin_01 = 1 }
public enum EmotionType
{
NULL,
GREET,
THANK,
APOLOGY,
PRAISE,
SURPRISE,
CONFUSE,
PROVOCATION,
LOSE,
SURRENDER_LOSE,
NEGOTIATION_1,
NEGOTIATION_2,
NEGOTIATION_3,
PLAYER_TURN_START_1
}
private static readonly Dictionary<CardBasePrm.ClanType, eColorCodeId> OUTLINE_COLOR = new Dictionary<CardBasePrm.ClanType, eColorCodeId>
{
{
CardBasePrm.ClanType.MIN,
eColorCodeId.CLASS_ELF_OUTLINE
},
{
CardBasePrm.ClanType.ROYAL,
eColorCodeId.CLASS_ROYAL_OUTLINE
},
{
CardBasePrm.ClanType.WITCH,
eColorCodeId.CLASS_WITCH_OUTLINE
},
{
CardBasePrm.ClanType.DRAGON,
eColorCodeId.CLASS_DRAGON_OUTLINE
},
{
CardBasePrm.ClanType.NECRO,
eColorCodeId.CLASS_NECROMANCER_OUTLINE
},
{
CardBasePrm.ClanType.VAMPIRE,
eColorCodeId.CLASS_VANPIRE_OUTLINE
},
{
CardBasePrm.ClanType.BISHOP,
eColorCodeId.CLASS_BISHOP_OUTLINE
},
{
CardBasePrm.ClanType.NEMESIS,
eColorCodeId.CLASS_NEMESIS_OUTLINE
},
{
CardBasePrm.ClanType.SHADOW,
eColorCodeId.CLASS_SHADOW_OUTLINE
}
};
private int _currentCharaId;
private int ClassCharaLv;
public ClassCharacterMasterData DefaultCharaData => null /* Pre-Phase-5b: headless has no chara master; DefaultCharaData surface preserved for typing */;
public ClassCharacterMasterData CurrentCharaData
{
get
{
ClassCharacterMasterData classCharacterMasterData = null; // Pre-Phase-5b: headless has no chara master
if (classCharacterMasterData == null)
{
classCharacterMasterData = DefaultCharaData;
}
return classCharacterMasterData;
}
}
public bool IsRandomLeaderSkin { get; set; }
public List<int> LeaderSkinIdList { get; private set; } = new List<int>();
public void SetCurrentCharaId(int charaId)
{
_currentCharaId = charaId;
}
public void SetLeaderRandomSkinIdList(JsonData skinIdList)
{
LeaderSkinIdList.Clear();
for (int i = 0; i < skinIdList.Count; i++)
{
LeaderSkinIdList.Add(skinIdList[i].ToInt());
}
}
public int GetClassCharaLv()
{
return ClassCharaLv;
}
public static Texture GetClassIconTexture(int clan_id)
{
return Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath("class_card_" + clan_id.ToString("00"), ResourcesManager.AssetLoadPathType.CardFrameClassIcon, isfetch: true)) as Texture;
}
public static bool IsEvolutionEmotionType(EmotionType type)
{
if ((uint)(type - 17) <= 2u)
{
return true;
}
return false;
}
public static string GetIconSpriteName(CardBasePrm.ClanType inClassId)
{
int num = (int)inClassId;
return "icon_class_color_" + num.ToString("00");
}
public static string GetNameText(CardBasePrm.ClanType inClassId)
{
return Data.SystemText.Get("Common_" + ((int)(104 + inClassId)).ToString("0000"));
}
public static void SetClassLabelSetting(UILabel inLabel, CardBasePrm.ClanType inClassId)
{
inLabel.effectStyle = LabelDefine.OUTLINE_STYLE_CLASS_NAME;
inLabel.effectDistance = LabelDefine.OUTLINE_DISTANCE_CLASS_NAME;
inLabel.effectColor = ColorCode.Get(OUTLINE_COLOR[inClassId]);
}
}