Files
SVSimServer/SVSim.EmulatedEntrypoint/Services/LoginBonusService.cs
gamer147 5083d43e51 feat: ILoginBonusService — JST day-bucketed claim + grant + DTO assembly
GrantIfDueAsync advances streak (1..15 cycle), grants the day's reward via
inventory tx, returns wire-shape DailyLoginBonus. IsDue helper for MyPage.

Also fixes GameConfigurationJsonbTests section-count (15→16) which was broken
since Task 3 added the LoginBonus [ConfigSection] but the assertion wasn't updated.
2026-06-13 16:15:21 -04:00

69 lines
2.5 KiB
C#

using System.Globalization;
using SVSim.Database.Models;
using SVSim.Database.Models.Config;
using SVSim.Database.Services;
using SVSim.Database.Services.Inventory;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Services;
public class LoginBonusService : ILoginBonusService
{
private readonly IGameConfigService _config;
private readonly TimeProvider _time;
public LoginBonusService(IGameConfigService config, TimeProvider time)
{
_config = config;
_time = time;
}
public bool IsDue(Viewer viewer)
{
if (viewer.LastLoginBonusClaimedAt is null) return true;
var now = _time.GetUtcNow();
var lastClaim = new DateTimeOffset(
DateTime.SpecifyKind(viewer.LastLoginBonusClaimedAt.Value, DateTimeKind.Utc));
return JstPeriod.DayKey(lastClaim) != JstPeriod.DayKey(now);
}
public async Task<DailyLoginBonus?> GrantIfDueAsync(IInventoryTransaction tx, CancellationToken ct = default)
{
var viewer = tx.Viewer;
if (!IsDue(viewer)) return null;
var cfg = _config.Get<LoginBonusConfig>();
if (cfg.Normal.Count == 0) return null; // catalog misconfigured — nothing to grant
int newStreak = (viewer.LoginBonusStreak % cfg.Normal.Count) + 1;
var entry = cfg.Normal[newStreak - 1];
await tx.GrantAsync(entry.RewardType, entry.RewardDetailId, entry.RewardNumber, ct);
viewer.LoginBonusStreak = newStreak;
viewer.LastLoginBonusClaimedAt = _time.GetUtcNow().UtcDateTime;
return new DailyLoginBonus
{
Normal = new LoginBonusCampaign
{
Name = cfg.Name,
CampaignId = cfg.CampaignId.ToString(CultureInfo.InvariantCulture),
Img = cfg.Img,
NowCount = newStreak,
IsNextReward = true,
IsOneDayMultiRewards = false,
Rewards = cfg.Normal.Select(n => new LoginBonusReward
{
EffectId = n.EffectId.ToString(CultureInfo.InvariantCulture),
RewardType = ((int)n.RewardType).ToString(CultureInfo.InvariantCulture),
RewardDetailId = n.RewardDetailId.ToString(CultureInfo.InvariantCulture),
RewardNumber = n.RewardNumber.ToString(CultureInfo.InvariantCulture),
}).ToList(),
},
Total = null,
Campaign = new List<LoginBonusCampaign>(),
};
}
}