42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// One login-bonus campaign panel. Used for normal, each campaign array entry, and (when
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/// populated) total. <c>campaign_id</c> and <c>img</c> ship as strings on the wire. Client
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/// consumers: NormalData (reads name, now_count, is_next_reward, reward[]),
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/// SpecialData (also reads img, is_one_day_multi_rewards — start_date/end_date are not
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/// modeled yet and ship absent until a real campaign capture lands),
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/// ContinuousData (reads only reward[]).
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/// </summary>
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[MessagePackObject]
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public class LoginBonusCampaign
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{
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[JsonPropertyName("name")] [Key("name")]
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public string Name { get; set; } = string.Empty;
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[JsonPropertyName("campaign_id")] [Key("campaign_id")]
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public string CampaignId { get; set; } = "0";
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[JsonPropertyName("img")] [Key("img")]
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public string Img { get; set; } = "0";
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[JsonPropertyName("now_count")] [Key("now_count")]
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public int NowCount { get; set; }
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[JsonPropertyName("is_next_reward")] [Key("is_next_reward")]
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public bool IsNextReward { get; set; }
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[JsonPropertyName("reward")] [Key("reward")]
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public List<LoginBonusReward> Rewards { get; set; } = new();
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/// <summary>
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/// SpecialData-only on the client (SpecialData.cs:50). Server emits it on every panel
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/// for byte-faithful replay; client ignores it on Normal/Total paths.
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/// </summary>
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[JsonPropertyName("is_one_day_multi_rewards")] [Key("is_one_day_multi_rewards")]
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public bool IsOneDayMultiRewards { get; set; }
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}
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