Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/EvolutionHideMessageVfx.g.cs
gamer147 8bb392dcd6 port(m1): wave 6h — CS0246 app types + Unity members/enums (236->210)
- Generated app types: ChapterCharaDecider, DownloadInfoGetter, DeckSelection(Confirm)DialogDisplay,
  SubChapterStorySectionBtn, EvolutionHideMessageVfx; nested OpeningShowCharacterPanelVfx on OpeningVfx.
- EffectMgr.MoveType: full 47-value decomp enum (was 4).
- MonoBehaviour.print, Debug.isDebugBuild, LayerMask.LayerToName,
  SystemLanguage.Chinese, RuntimePlatform.XBOX360/BlackBerryPlayer/+console values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:15:46 -04:00

11 lines
371 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\EvolutionHideMessageVfx.cs
using Wizard.Battle.Resource;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class EvolutionHideMessageVfx
{
public EvolutionHideMessageVfx(BattleManagerBase battleMgr, IBattleResourceMgr resourceMgr) { }
}
}