Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
61 lines
6.9 KiB
C#
61 lines
6.9 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CardVfxCreatorBase.cs
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using UnityEngine;
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using Wizard.Battle.Resource;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class CardVfxCreatorBase
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{
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protected readonly bool _isPlayer;
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protected readonly BattleCardBase _card;
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protected readonly IBattleCardView _battleCardView;
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protected readonly IBattleResourceMgr _resourceMgr;
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private const float REFRESH_CARD_PARAMETER_WAIT_TIME = 0.2f;
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public CardVfxCreatorBase(bool isPlayer, BattleCardBase card, IBattleCardView battleCardView, IBattleResourceMgr resourceMgr) { }
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public virtual VfxBase CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
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public virtual VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCardView, bool isFusionMetamorphose) => default!;
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public virtual VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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private VfxBase CreateChangeBuffStatusVfx(VfxBase originalVfx, bool useWait) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateProtectionStart(ProtectionColorType type) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool isSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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protected DamageVfx CreateDamageVfx(int damage, bool isReflectedDamage) => default!;
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public virtual VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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