Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Player.Emotion/PlayerEmotion.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

344 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.Player.ClassCharacter;
using Wizard.Battle.Resource;
using Wizard.Battle.Touch;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.Emotion;
public class PlayerEmotion : EmotionBase, IPlayerEmotion, IEmotion
{
private class WaitFlagChangeVfx : VfxBase
{
private readonly Func<bool> _isEnd;
public override bool IsEnd
{
get
{
return _isEnd();
}
protected set
{
}
}
public WaitFlagChangeVfx(Func<bool> isEnd)
{
_isEnd = isEnd;
}
}
private const int MAX_PLAY_COUNT = 3;
private const int EMOTION_KIND_COUNT = 7;
private const string ICON_PREFAB_PATH = "UI/Battle/EmotionIcon";
private const int ICON_DEPTH = 13;
private const float ICON_DISTANCE = 240f;
private static readonly string[] FOCUS_ICON_NAMES = new string[7] { "battle_btn_emote_greet_on", "battle_btn_emote_thank_on", "battle_btn_emote_apology_on", "battle_btn_emote_praise_on", "battle_btn_emote_surprise_on", "battle_btn_emote_confuse_on", "battle_btn_emote_provocation_on" };
private static readonly string[] UNFOCUS_ICON_NAMES = new string[7] { "battle_btn_emote_greet_off", "battle_btn_emote_thank_off", "battle_btn_emote_apology_off", "battle_btn_emote_praise_off", "battle_btn_emote_surprise_off", "battle_btn_emote_confuse_off", "battle_btn_emote_provocation_off" };
private int _playCount;
private readonly IBattleResourceMgr _resourceMgr;
private GameObject[] _iconObjects;
private GameObject _currentFocusIconObject;
private bool _isIconShowReserve;
private bool _isActiveHideTween;
private bool _debugLogLimitter;
public IEnumerable<GameObject> IconObjects => _iconObjects;
public PlayerEmotion(string emotionId, IClassCharacter classCharacter, IBattleResourceMgr resourceMgr)
: base(emotionId, classCharacter)
{
_resourceMgr = resourceMgr;
}
public VfxBase LoadResource()
{
if (_iconObjects != null)
{
return InstantVfx.Create(UnfocusAllIcons);
}
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(_resourceMgr.LoadShardObject("UI/Battle/EmotionIcon", isAddUIContainer: false));
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
GameObject sharedObject = _resourceMgr.GetSharedObject("UI/Battle/EmotionIcon");
List<GameObject> list = new List<GameObject>();
_iconObjects = new GameObject[7];
for (int i = 0; i < 7; i++)
{
GameObject gameObject = UnityEngine.Object.Instantiate(sharedObject);
gameObject.SetActive(value: true);
gameObject.transform.parent = _classCharacter.GameObject.transform;
gameObject.transform.localScale = new Vector3(1.5f, 1.5f, 1f);
float f = (float)Math.PI * (1f - (float)i / 6f);
float x = Mathf.Cos(f) * 240f;
float y = Mathf.Sin(f) * 240f;
gameObject.transform.localPosition = new Vector3(x, y, -35f);
_iconObjects[i] = gameObject;
list.Add(gameObject.transform.Find("Icon").gameObject);
SetIconFocus(_iconObjects[i], focus: false);
}
UIManager.GetInstance().AttachAtlas(list);
}));
return sequentialVfxPlayer;
}
public VfxBase ShowButtons()
{
if (_iconObjects == null || _iconObjects[0].activeSelf)
{
return NullVfx.GetInstance();
}
_isIconShowReserve = true;
return InstantVfx.Create(delegate
{
if (_isIconShowReserve)
{
for (int i = 0; i < _iconObjects.Length; i++)
{
TweenAlpha.Begin(_iconObjects[i], 0f, 1f);
_iconObjects[i].SetActive(value: true);
}
}
_isIconShowReserve = false;
});
}
public VfxBase HideButtons()
{
return SequentialVfxPlayer.Create(new WaitFlagChangeVfx(() => !_isIconShowReserve), InstantVfx.Create(delegate
{
if (_iconObjects != null)
{
for (int i = 0; i < _iconObjects.Length; i++)
{
_iconObjects[i].SetActive(value: false);
}
}
_isActiveHideTween = false;
}), new Debug722006NullVfx());
}
public VfxBase HideButtons(GameObject iconObject)
{
return SequentialVfxPlayer.Create(new WaitFlagChangeVfx(() => !_isIconShowReserve), InstantVfx.Create(delegate
{
if (_iconObjects != null)
{
for (int i = 0; i < _iconObjects.Length; i++)
{
if (iconObject != _iconObjects[i])
{
_iconObjects[i].SetActive(value: false);
}
}
}
}), InstantVfx.Create(delegate
{
_isActiveHideTween = true;
TweenAlpha tweenAlpha = TweenAlpha.Begin(iconObject, 0.3f, 0f);
tweenAlpha.delay = 1.2f;
tweenAlpha.onFinished.Clear();
tweenAlpha.onFinished.Add(new EventDelegate(delegate
{
iconObject.SetActive(value: false);
_isActiveHideTween = false;
}));
}), new Debug722006NullVfx());
}
public void CancelShowButtons()
{
_isIconShowReserve = false;
}
public void AddPlayCount()
{
_playCount++;
}
public void ResetPlayCount()
{
_playCount = 0;
}
public void FocusIcon(GameObject go)
{
if (!(go == _currentFocusIconObject))
{
_currentFocusIconObject = go;
UnfocusAllIcons();
SetIconFocus(go, focus: true);
}
}
private void SetIconFocus(GameObject focusIconObject, bool focus)
{
if (!(focusIconObject == null))
{
string[] array = (focus ? FOCUS_ICON_NAMES : UNFOCUS_ICON_NAMES);
int iconIndex = GetIconIndex(focusIconObject);
focusIconObject.transform.Find("Icon").GetComponent<UISprite>().spriteName = array[iconIndex];
focusIconObject.layer = 12;
}
}
public void UnfocusAllIcons()
{
if (_iconObjects != null)
{
for (int i = 0; i < 7; i++)
{
SetIconFocus(_iconObjects[i], focus: false);
}
}
}
public VfxBase PlayEmotionFromIconObject(GameObject iconObject)
{
if (++_playCount > 3)
{
BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.ShowAlert(PanelMgr.BattleAlertType.EmoteLimit, isClass: false);
return NullVfx.GetInstance();
}
ClassCharaPrm.EmotionType emoteType = IndexToEmotionType(GetIconIndex(iconObject));
return PlayEmotion(emoteType, 1.5f);
}
public string GetVoiceTextFromIconObject(GameObject iconObject)
{
ClassCharaPrm.EmotionType key = IndexToEmotionType(GetIconIndex(iconObject));
Dictionary<ClassCharaPrm.EmotionType, Wizard.Emotion> emotionDataBySkinId = GameMgr.GetIns().GetDataMgr().GetEmotionDataBySkinId(_emotionId);
if (emotionDataBySkinId.ContainsKey(key))
{
return emotionDataBySkinId[key].GetText(IsSkinEvolved());
}
return string.Empty;
}
private int GetIconIndex(GameObject iconObject)
{
for (int i = 0; i < _iconObjects.Length; i++)
{
if (_iconObjects[i] == iconObject)
{
return i;
}
}
return -1;
}
public static ClassCharaPrm.EmotionType IndexToEmotionType(int index)
{
return index switch
{
0 => ClassCharaPrm.EmotionType.GREET,
1 => ClassCharaPrm.EmotionType.THANK,
2 => ClassCharaPrm.EmotionType.APOLOGY,
3 => ClassCharaPrm.EmotionType.PRAISE,
4 => ClassCharaPrm.EmotionType.SURPRISE,
5 => ClassCharaPrm.EmotionType.CONFUSE,
6 => ClassCharaPrm.EmotionType.PROVOCATION,
_ => ClassCharaPrm.EmotionType.GREET,
};
}
public bool IsContainsEmotionType(ClassCharaPrm.EmotionType type)
{
return GameMgr.GetIns().GetDataMgr().GetEmotionDataBySkinId(_emotionId)
.ContainsKey(type);
}
public void DebugLogNotHiddenEmoteButton(TouchControl touchControl, VfxMgr emotionVfxMgr, SequentialVfxPlayer currentVfx)
{
if (_iconObjects == null || _iconObjects.Length == 0)
{
if (!_debugLogLimitter)
{
LocalLog.AccumulateTraceLog("#722006(0)");
_debugLogLimitter = true;
}
}
else
{
if (touchControl != null && touchControl.HasTouchProcessor && touchControl._touchProcessor is EmotionTouchProcessor)
{
return;
}
List<VfxBase> vfxList = emotionVfxMgr.GetVfxList<ParallelVfxPlayer>();
for (int i = 0; i < vfxList.Count; i++)
{
List<VfxBase> vfxList2 = (vfxList[i] as ParallelVfxPlayer).GetVfxList();
for (int j = 0; j < vfxList2.Count; j++)
{
if (!(vfxList2[j] is SequentialVfxPlayer))
{
continue;
}
SequentialVfxPlayer sequentialVfxPlayer = vfxList2[j] as SequentialVfxPlayer;
if (sequentialVfxPlayer == currentVfx || sequentialVfxPlayer.IsEnd)
{
continue;
}
List<VfxBase> allVfxAsList = sequentialVfxPlayer.GetAllVfxAsList();
for (int k = 0; k < allVfxAsList.Count; k++)
{
if (allVfxAsList[k] is Debug722006NullVfx)
{
return;
}
}
}
}
if (_isActiveHideTween)
{
return;
}
bool flag = false;
for (int l = 0; l < _iconObjects.Length; l++)
{
if (_iconObjects[l].activeSelf)
{
flag = true;
break;
}
}
if (flag)
{
if (!_debugLogLimitter)
{
if (_isIconShowReserve)
{
LocalLog.AccumulateTraceLog("#722006(1)");
}
else
{
LocalLog.AccumulateTraceLog("#722006(2)");
}
_debugLogLimitter = true;
}
}
else
{
_debugLogLimitter = false;
}
}
}
}