Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_play_count_change.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

43 lines
1.2 KiB
C#

using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_play_count_change : SkillBase
{
public Skill_play_count_change(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
int addCount = GetAddCount();
foreach (BattleCardBase targetCard in parameter.targetCards)
{
BattlePlayerBase selfBattlePlayer = targetCard.SelfBattlePlayer;
selfBattlePlayer.AddCurrentTrunPlayCount(addCount);
if (selfBattlePlayer.ClassInformationUIController != null && IsBattleLog)
{
SkillBase getAttachSkill = base.GetAttachSkill;
if (getAttachSkill != null && getAttachSkill.SkillPrm.ownerCard.IsSpecialSkill)
{
selfBattlePlayer.ClassInformationUIController.UpdateInfomation();
}
else
{
selfBattlePlayer.ClassInformationUIController.ShowInfomation();
}
}
}
if (IsBattleLog)
{
BattleLogManager.GetInstance().AddLogSkillChangePlayCount(base.SkillPrm.ownerCard.SelfBattlePlayer.Class, addCount, this);
}
return NullVfxWithLoading.GetInstance();
}
public int GetAddCount()
{
return base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_count, 0);
}
}