Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Card/VirtualSpecialSkillBattleCard.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

32 lines
1019 B
C#

using Wizard.Battle.Operation;
using Wizard.Battle.Resource;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Card;
public class VirtualSpecialSkillBattleCard : SpecialSkillBattleCard, IVirtualBattleCard
{
public bool UsedRandomSkill { get; set; }
public VirtualSpecialSkillBattleCard(BossRushSpecialSkill skill, BuildInfo buildInfo)
: base(skill, buildInfo)
{
}
protected override IBattleCardView CreateView(BattleCardView.BuildInfo buildInfo, bool isNullView)
{
return new NullBattleCardView(buildInfo);
}
protected override ICardVfxCreator CreateVfxCreator(bool isPlayer, IBattleCardView battleCardView, bool isNullView)
{
return NullCardVfxCreator.GetInstance();
}
public override SkillCreator CreateSkillCreator(BattlePlayerBase selfBattlPlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr resourceMgr)
{
return new SimulateSkillCreator(this, selfBattlPlayer, opponentBattlePlayer, _buildInfo.ResourceMgr);
}
}